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Trippy Skrill

   (5 reviews)
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2 Screenshots

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A Single Singleplayer or Coop Level. ive made lots other levels but i felt that feedback on rhis one would be nice.


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"I made the FIRST PLAYER MADE doom wad" - no you did not, you silly man. The first player made wad was created by an Australian university employee called Jeffrey Bird. It's in the archive as "Origwad", id=11. Unless he has gone senile in his old age I doubt that you are him. If you are him, crikey mate, you've let yourself go.

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The first comment pretty much sums it up; an old fashioned (but not old) wad that plays in a mediocre way. I don't mind a level that looks kind of choppy or simplistic, but this one plays badly due to the layout and monster placement. And that place where you jump down giant steps is indeed lame, as it kills the game if you don't use mouselook. [1/5] ~Chain Mail

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This is essentially a 1994 map that was made this year, this month, in November 2006. It's not a funny novelty level or an old-school tribute, it's just an old-fashioned map that's twelve years out of date. Lots of bare square rooms linked together with L-shaped corridors. The textures are competently done but the level is inconsequential. It has a horrible staircase that makes you shoot down onto monsters below you, which is a chore even with GZDoom.

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I love old school, havent been played in 12 year maps. Why the hate with these kind of Wads? I made the FIRST PLAYER MADE doom wad... Give this Wads a break!

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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