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Zen Dynamics

   (172 reviews)
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About This File

One seemingly random day, I was sitting around doing nothing... when it hit me: The perfect way to make true reloading weapons in Zdoom. It worked like a charm in an example wad I put together, but I thought that a simple demo wad with a single test level would not do the reloading trick any justice... so two weeks later, I brought you this: Zen Dynamics, a Zdoom Revolution.

Zen is a 7-level partial conversion, with 10 new guns, complete with reloading, new baddies, music, textures, you name it. It has some pretty damn memorable moments, particularly in Map04 and Map07, and is not just some quickly thrown together wad.

This wad was originally released on the ZDoom forums, as a "public beta" of sorts, before releasing to the /idgames archive for all you crazy people to enjoy. :P

The initial release only took two weeks to finish, but as always, it was littered with random bugs and such. I released several revisions that fixed said bugs, but I got bored at just fixing minor stuff... so for the fabled 2.0 release, I added several things: a new level, a new weapon, and some story elements and such.

And now, I present you with the Anniversary Edition, packed with tons and tons of new features -- Altfires, Two more new weapons, and a brand-new map, Core Zero, perfect for mass-destruction addicts! :P

Yes, there's a small storyline involved, with the usual stuff like gateways and UAC and such, but the intro does a pretty good job at telling it, IMO. :P

The highlight of the wad is probably the weapons, which are pretty much a first in Zdoom history. Just the combination of advanced weaponry with Zdoom features like ACS and portals (which I know you'll love so much more after you've played Map04).

Either way, it's been way too long since I've released anything memorable, and I guarantee you will not forget this wad. :P Sorry for all the bragging and such, but hey.... it's true. :P


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Guest

Unknown date

  
GOOD WAD!! PERHAPS A LITTLE OVERRATED

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Guest

Unknown date

  
gotta find a way to put this shit on my xbox 360.

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Guest

Unknown date

  
5/5!!! Realistic DooM play!!! Absolutly love this TC. Comparable to 3057 blue hub. Weapons fit right into the game. Music could be better, but i'm not gonna count that since the whole thing is so amazingly done. Takes ZDoom scripting to the absolute max!!! -r_rr.

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Guest

Unknown date

  
FINALLY! A WAD WITH AN IN DEPTH STORYLINE!!! thank you thank you thank you for putting so much time into the story line. This wad rocked.

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Guest

Unknown date

  
You do not need ACS to reload weapons. Using ACS to hack your way into a reloading script that can be perfectly done (and already done several times over) in decorate is fail on a truly epic level.

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Guest

Unknown date

  
Hey, I betatested this, it ruled then, it rules now, PLAY IT! ~CSon

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Jaxxoon R

Unknown date

  
Whoa. Fact that you got reloading at a time when it wasn’t possible is amazing, as was Hell's Battery. However: Weapons lack the punch to take down enemies; clip sizes too small. New enemies are too broken to be fought in such cramped rooms. Too many monsters at once, don’t work together in the level. Level design is cramped, disorientating, and ugly (texture alignment). Wandered lost as loud techno devoured my sanity. Final boss was meh: spamming monsters and non-telegraphed attacks.

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Guest

Unknown date

  
2 Words: Bad Ass! Xaser, your mods are kick ass. Let me just say that right now. 5 bad ass stars!

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Guest

Unknown date

  
Best wad ever.

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Guest

Unknown date

  
so you get to reload your guns in doom now... yippie! 5/5

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Guest

Unknown date

  
I'm going on the upvote

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Guest

Unknown date

  
Xaser is pure god! PURE GOD! He is da' BEST OF ZEM ALL!

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Guest

Unknown date

  
levels o.5, monsters 0, weapons don't work like doom2's so none fur them. stroyline 5, midis 4. overall: about 2, so it could be improved. itz a cool idea, but u went overboard Xaser and fucked that up by making it WAYYY too hard. 'Mah Epik Wad' WILL improve that -David

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Guest

Unknown date

  
The fourth guy was right, the flame attack slows down the game, and trust me, I have a very, very, very, fast computer. The wad itself is beyond description, and if you don't think it is good, leave your name and address so I can drive over to your house and kill you.

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Guest

Unknown date

  
Awesome beyond comprehension

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Guest

Unknown date

  
Great weapons, average levels, extremely annoying custom monsters and gameplay. 2/5

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Guest

Unknown date

  
Igonore the bastard above, cos I'm even worse of writing reviews. Its a good bad wad. 4/5 -Dqey

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Guest

Unknown date

  
so you get to reload your guns in doom now... yippie! 0/5

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Guest

Unknown date

  
I'm kinda late in writing this review, since I finished ZD a while back. New maps, all new weapons, new music, and some new monsters definitely make it worth playing. I had trouble getting the weapon reloads to work at first, but it was an easy fix. Highly recommended to anyone hunting for GZDoom WADs out there. -JL

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Guest

Unknown date

  
The wad is way too hard even on skill 3. It is a bunch of fucking cheats and shit when I play.

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Guest

Unknown date

  
pure awsomness

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Guest

Unknown date

  
Definantly one of the best wads ever created.

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Guest

Unknown date

  
For some reason... I don't like this as much as your other wads... Don't hit me for saying that, it's really frickin awesome as it is, but... what is that thing that's so lacking???

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Guest

Unknown date

  
the wepons have too little max ammunition, the wads too short,and if you take a weapon out of it you either have to take the script or modify the decorate file. option #2 is easier, but i see you don't want anyone to take the weapons.(whoops, i already took 3 of them!)All in all, it's a good wad,and the final boss sucks... 3/5- Mohaa555

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Guest

Unknown date

  
Well, the maps are cramped as fuck. The new monsters are broken as hell. The weapons are good though. The story is lol. 3/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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