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Rooftops.Wad

   (5 reviews)
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About This File

Inspired by episodes of TJHooker when ol' Bill Shatner hurtles his toupe packin' body over numerous chasms to snag the bad guy.

Made for Doom2, Map01

This wad serves several purposes.

It is large, and may not run well on slower computers with monsters, or during Deathmatch. For this reason I have mad the Easy settings have no monsters. In this difficulty setting you must jump across 9 rooftops in order to reach the exit. Consider it a test of your Doom agility. Very challenging.

Then there are monsters on the Hurt Me Plenty setting. Very tough to kill monsters AND jump across these rooftops. If you can do this, you're a STUD.

Then there's UltraViolence. Even more monsters. If you can do this, then you are a Doom ANIMAL!

Then there's Deathmatch. You can do it cooperatively against the monsters, or (as I suggest) play without. The level is large, so it works best with four people to keep the Frag count up. But if you like a good hunt, this is for you.


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Guest

Unknown date

  
pretty good, very unique style of level. That damn arch vile pissed me off, knocked me off the roofs.

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Unknown date

  
This is dated February 1995. It's a kind of small town level where you start at ground level and then climb up to some rooftops; the design is simple but there's a decent lot of baddies. It reminded me of a level from "Thief II". Suffers from the fact that several of the monsters don't wake up until you're on their platform, so you can snipe them, including an arch vile; and it builds up to a boss battle that never comes. It's like a prototype of an okay level.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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