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Rooftops.Wad

   (5 reviews)
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About This File

Inspired by episodes of TJHooker when ol' Bill Shatner hurtles his toupe packin' body over numerous chasms to snag the bad guy.

Made for Doom2, Map01

This wad serves several purposes.

It is large, and may not run well on slower computers with monsters, or during Deathmatch. For this reason I have mad the Easy settings have no monsters. In this difficulty setting you must jump across 9 rooftops in order to reach the exit. Consider it a test of your Doom agility. Very challenging.

Then there are monsters on the Hurt Me Plenty setting. Very tough to kill monsters AND jump across these rooftops. If you can do this, you're a STUD.

Then there's UltraViolence. Even more monsters. If you can do this, then you are a Doom ANIMAL!

Then there's Deathmatch. You can do it cooperatively against the monsters, or (as I suggest) play without. The level is large, so it works best with four people to keep the Frag count up. But if you like a good hunt, this is for you.


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Guest

Unknown date

  
pretty good, very unique style of level. That damn arch vile pissed me off, knocked me off the roofs.

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Unknown date

  
This is dated February 1995. It's a kind of small town level where you start at ground level and then climb up to some rooftops; the design is simple but there's a decent lot of baddies. It reminded me of a level from "Thief II". Suffers from the fact that several of the monsters don't wake up until you're on their platform, so you can snipe them, including an arch vile; and it builds up to a boss battle that never comes. It's like a prototype of an okay level.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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