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Dolphin's Dream (v1.1)

   (25 reviews)
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3 Screenshots

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A phychodelic colorful map.


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NuMetalManiak

  
ha, loved it.

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mallo

  
Awesome!

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Guest

Unknown date

  
I think someone put acid in my drink. Wow this map is spaced out but its kinda cool. 3/28/07

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Guest

Unknown date

  
I guess, this has been influenced by void.wad which I already didn't like. This one is similar. In the starting area I felt astronomic lag, probably due to the sky changing its colour constantly. I got a blue key and needed a while to make out how to proceed. After I got the second key, I got stuck again and gave up after some minutes. Since the monsters are placed in a very uninspired way I didn't bother to finish this. 1/5 -Milian

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Guest

Unknown date

  
Again one of Aluqah psychadelic wads :) Again nice lookin and fine to play :) And some good ideas included... like ceiling teleports ;) 4/5 -Damned

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Guest

Unknown date

  
Sometimes it lags a bit, but it is good. 4/5

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Guest

Unknown date

  
not your avrige teckbace, its a nice braik from the avrige 4/5 (i would change the musick tho)

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Guest

Unknown date

  
Pretty damn cool.

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Guest

Unknown date

  
Awesome. One of the best Aluqah's maps. It clearly deserves five starts. --- 5/5

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Guest

Unknown date

  
I was three beers in and was still amazed or dazed... good wad though! 4/5 -z34chris

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Guest

Unknown date

  
It's like some hallucinatory clown's dream. But the music makes my ears bleed.

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Guest

Unknown date

  
I think this level will stay in my memory forever :-) The "crazy circus" idea was funny and drawed up to the extremes with using very nice colour effects and something. And gameplay was good too. 5/5 for a courage like this and nice work. Gusta

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Guest

Unknown date

  
One of the most bizzare levels I have ever played. It really looks great, the music is very nice too. Good challening gameplay, the shotgun guys and chaingunners make it very hard. Without them it would be easy as hell. The afrit at the end was nothing but a pain to kill. 4/5 -PC

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Guest

Unknown date

  
Bizarre, in the good way. 4/5 -Moti

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Guest

Unknown date

  
Well done. Though, I had to noclip to find where the red key was. Good Job. 4/5

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Guest

Unknown date

  
I love crazy stuff like this. 4 from the cutman.

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Guest

Unknown date

  
This level has a fascinating, garish, LEGO toytown look, although the gameplay is basically conventional. There are a lot of Zdoom features, swirly textures, and a bunch of multi-coloured imps that look like jelly babies. You have to jump. The gameplay is generally hard but fair, although ammo is tight. It's marred by a trap with two archviles that's way too hard, and the level is also quite short. It has a fun ending battle.

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Guest

Unknown date

  
beautiful map but it was way too easy and the boss was kind of a let down his fireballs were too damn slow.

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Doomkid

Unknown date

  
What the hell..? The sky is pretty damn cool, but whats with all the different flavors of Imp? Made my PC lag when running in Zandronum.

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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