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Dolphin's Dream (v1.1)

   (25 reviews)
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3 Screenshots

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A phychodelic colorful map.


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NuMetalManiak

  
ha, loved it.

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mallo

  
Awesome!

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Guest

Unknown date

  
I think someone put acid in my drink. Wow this map is spaced out but its kinda cool. 3/28/07

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Guest

Unknown date

  
I guess, this has been influenced by void.wad which I already didn't like. This one is similar. In the starting area I felt astronomic lag, probably due to the sky changing its colour constantly. I got a blue key and needed a while to make out how to proceed. After I got the second key, I got stuck again and gave up after some minutes. Since the monsters are placed in a very uninspired way I didn't bother to finish this. 1/5 -Milian

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Guest

Unknown date

  
Again one of Aluqah psychadelic wads :) Again nice lookin and fine to play :) And some good ideas included... like ceiling teleports ;) 4/5 -Damned

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Guest

Unknown date

  
Sometimes it lags a bit, but it is good. 4/5

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Guest

Unknown date

  
not your avrige teckbace, its a nice braik from the avrige 4/5 (i would change the musick tho)

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Guest

Unknown date

  
Pretty damn cool.

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Guest

Unknown date

  
Awesome. One of the best Aluqah's maps. It clearly deserves five starts. --- 5/5

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Guest

Unknown date

  
I was three beers in and was still amazed or dazed... good wad though! 4/5 -z34chris

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Guest

Unknown date

  
It's like some hallucinatory clown's dream. But the music makes my ears bleed.

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Guest

Unknown date

  
I think this level will stay in my memory forever :-) The "crazy circus" idea was funny and drawed up to the extremes with using very nice colour effects and something. And gameplay was good too. 5/5 for a courage like this and nice work. Gusta

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Guest

Unknown date

  
One of the most bizzare levels I have ever played. It really looks great, the music is very nice too. Good challening gameplay, the shotgun guys and chaingunners make it very hard. Without them it would be easy as hell. The afrit at the end was nothing but a pain to kill. 4/5 -PC

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Guest

Unknown date

  
Bizarre, in the good way. 4/5 -Moti

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Guest

Unknown date

  
Well done. Though, I had to noclip to find where the red key was. Good Job. 4/5

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Guest

Unknown date

  
I love crazy stuff like this. 4 from the cutman.

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Guest

Unknown date

  
This level has a fascinating, garish, LEGO toytown look, although the gameplay is basically conventional. There are a lot of Zdoom features, swirly textures, and a bunch of multi-coloured imps that look like jelly babies. You have to jump. The gameplay is generally hard but fair, although ammo is tight. It's marred by a trap with two archviles that's way too hard, and the level is also quite short. It has a fun ending battle.

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Guest

Unknown date

  
beautiful map but it was way too easy and the boss was kind of a let down his fireballs were too damn slow.

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Doomkid

Unknown date

  
What the hell..? The sky is pretty damn cool, but whats with all the different flavors of Imp? Made my PC lag when running in Zandronum.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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