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Dolphin's Dream (v1.1)

   (25 reviews)
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3 Screenshots

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A phychodelic colorful map.


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NuMetalManiak

  
ha, loved it.

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mallo

  
Awesome!

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Guest

Unknown date

  
I think someone put acid in my drink. Wow this map is spaced out but its kinda cool. 3/28/07

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Guest

Unknown date

  
I guess, this has been influenced by void.wad which I already didn't like. This one is similar. In the starting area I felt astronomic lag, probably due to the sky changing its colour constantly. I got a blue key and needed a while to make out how to proceed. After I got the second key, I got stuck again and gave up after some minutes. Since the monsters are placed in a very uninspired way I didn't bother to finish this. 1/5 -Milian

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Guest

Unknown date

  
Again one of Aluqah psychadelic wads :) Again nice lookin and fine to play :) And some good ideas included... like ceiling teleports ;) 4/5 -Damned

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Guest

Unknown date

  
Sometimes it lags a bit, but it is good. 4/5

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Guest

Unknown date

  
not your avrige teckbace, its a nice braik from the avrige 4/5 (i would change the musick tho)

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Guest

Unknown date

  
Pretty damn cool.

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Guest

Unknown date

  
Awesome. One of the best Aluqah's maps. It clearly deserves five starts. --- 5/5

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Guest

Unknown date

  
I was three beers in and was still amazed or dazed... good wad though! 4/5 -z34chris

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Guest

Unknown date

  
It's like some hallucinatory clown's dream. But the music makes my ears bleed.

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Guest

Unknown date

  
I think this level will stay in my memory forever :-) The "crazy circus" idea was funny and drawed up to the extremes with using very nice colour effects and something. And gameplay was good too. 5/5 for a courage like this and nice work. Gusta

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Guest

Unknown date

  
One of the most bizzare levels I have ever played. It really looks great, the music is very nice too. Good challening gameplay, the shotgun guys and chaingunners make it very hard. Without them it would be easy as hell. The afrit at the end was nothing but a pain to kill. 4/5 -PC

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Guest

Unknown date

  
Bizarre, in the good way. 4/5 -Moti

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Guest

Unknown date

  
Well done. Though, I had to noclip to find where the red key was. Good Job. 4/5

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Guest

Unknown date

  
I love crazy stuff like this. 4 from the cutman.

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Guest

Unknown date

  
This level has a fascinating, garish, LEGO toytown look, although the gameplay is basically conventional. There are a lot of Zdoom features, swirly textures, and a bunch of multi-coloured imps that look like jelly babies. You have to jump. The gameplay is generally hard but fair, although ammo is tight. It's marred by a trap with two archviles that's way too hard, and the level is also quite short. It has a fun ending battle.

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Guest

Unknown date

  
beautiful map but it was way too easy and the boss was kind of a let down his fireballs were too damn slow.

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Doomkid

Unknown date

  
What the hell..? The sky is pretty damn cool, but whats with all the different flavors of Imp? Made my PC lag when running in Zandronum.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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