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TurboCharged ARCADE! (Demo Release)

   (71 reviews)
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3 Screenshots

About This File

First off, I would like to state one... statement. This is NOT a jokewad.

Yes, the levels are not exactly the most serious. Yes, some detailing looks like it's been done by a two-year old. However, if someone asks if this is the newest successor to the SHiTWADS regime, the answer is a firm NO.

TurboCharged ARCADE! is not intended to be screwy, but to be different. An experimental wad by nature, TcA focuses on putting the player in odd situations, which require different techniques and ideas to beat them. It's sort of a throwback to the old days of arcade games, with short, sharp levels and a bit of freedom to choose whichever type of level suits your fancy.

In TcA, you can take a journey to foreign hellish landscapes, dive across rooftops whilst dodging bullets in slow motion, escape from insanely overpopulated prisons, and face off against the devilish Adolf Hitler in a showdown for the ages... all in whatever sequence you desire!

A core aspect to the gameplay in TurboCharged ARCADE! is the fact that the entire game's speed has been doubled. Enemies attack twice as fast, weapons are souped-up and speedy, and you'll be running for your life at top-speed in almost every situation. The action is non-stop, and the increased speed will test the reflexes of even the most hyperactive individuals.

TcA's intentions don't stop there, either... on top of the wild-and-crazy gameplay aspects, this wad is also intended to be funny as all hell. With all sorts of ridiculous situations, overly-retarded parodies, and over-the-top randomness, I'm hoping that everyone will have to stop playing at least once because they're laughing too damn hard to keep themselves alive. :P

However... as you may have noticed, this release is only a very tiny 8-level demo release of TcA. What, you may ask, will the full version offer? Imagine, obscene amounts of levels with incredibly varied styles of gameplay and difficulty. Sporting a new interactive level-selection system and hours upon hours of random gameplay, TcA will feature just about everything but the kitchen sink!

Anyway, enough with the salesman-type advertising... This guy may not be finished for a LONG time, but in the mean time, stay tuned at the ZDoom forums, as I'm pretty sure that the full version will feature a whole slew of levels from all over the community... as I simply can't crank out all of them on my own. :P

In the meantime, download and enjoy this small sample of things to come. Have fun, doggamnit! :P


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Unknown date

  
Hitler level was the best ever. 5d! ~Cson

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Unknown date

  
I lol'd heartily. 6/5.

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Guest

Unknown date

  
The Hitler map was awesome. 5/5 - KingofFlames

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Unknown date

  
Kind of funny, but not all that much good to play. The Matrix Level was the clear shining star here, and I'd total up at 4* for that. -Phobus

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Guest

Unknown date

  
holy jesus one legged christ on a pogo stick hopping down elm street, this is fucking Legendary.

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Guest

Unknown date

  
CHANGEMUS D_ATHOME into the console! luv that music!

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Unknown date

  
2 stars for matrix, zero for the rest

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Unknown date

  
The Matrix level alone makes this worth it. Amazing. -ww

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Guest

Unknown date

  
An actually good arcade-like jokewad, unlike your shitwads and lost soulsphere. I liked how the matrix level was such a jarring change in speed, extremely fast to extremely slow. One thing I didn't like was that you could never actually win anything, you always died at the end of a level. It's also too bad that TCA is dead as well so we won't get any more maps like this.

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Unknown date

  
Anyone know how to get out of the house on the Sherlock Holmes level? I got the note that said to go to the basement, but there is no way to get back to the basement. PS: LoL at the last paragraph of the .txt! 5/5

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Unknown date

  
lmao!!! Amazing dude! This is fucking genius, this isn't crap, it's insanely fun as hell!!! 1,000/5

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Unknown date

  
the battle sceens are neerly imposible, but its still a dam masterpece, cant wait untill its full relece 5/5

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Unknown date

  
Epic and incredible work. -GG

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Unknown date

  
Funny as hell and genius. Fun too but sometimes the double-speed can be a tad much. *****

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Unknown date

  
This is the trailer for a set of levels that have not been released as of 10/08. Despite the readme, it is a joke wad - surprisingly funny in places. The end of Map01 made me laugh. Map02 and 03 are dull. Map04, the painting, is genuinely clever and original. Map05, battleships, was a let-down. Map06 was reminiscent of The 7th Guest. Matrix level looks wonderful but uses too much bullet time. Map08 not great.

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Unknown date

  
I don't think constantly dying by spontaneous explosion (T_ROCKET anybody?) or whatever the fuck you can think of, the continuous scripted conversations, and the constant obnoxious "OH SNAP" type messages on screen are very funny.

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Unknown date

  
Haha this was insanely hard but fucking brilliant

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Unknown date

  
Oh my God, fucking EPIC.

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Unknown date

  
Still waiting for the full version. :/ Still love this wad.

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Unknown date

  
there is a glitch in the hitler room. in the first of the battle, some what it is bleeding, so please fix a hotfix, or just post it somewhere so i can download it, other than the that, ITS EXCELLENT. Thank you Darklord aka Andrew P.S please fix the bleeding texture that randomly texture.

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Unknown date

  
That was...*sniff* BEATIFUL 500/5

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  • File Reviews

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    • By Walter confetti · Posted
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    • By baja blast rd. · Posted
      Proxima Centauri's hot start throws you headlong into what is quite enjoyable combat for the time, a small sandboxy city brawl with imps and pinkies and hell knights and revenants after you, mancubi around corners, pain elementals to take out, and lots of roaming and sniping zombies of every type. That is the highlight, and it's all graced with cheesy sound replacements and James Bond music. The '90s.    It's plain-looking by today's standards but has character, and there's a nifty hyper-dithered nebula sky replacement, although fans of Downtown (lol) won't get their verticality fix. The progression is charmingly incoherent. Lots of random illogical random teleports from one area to another, a lot of what feel like secrets but are actually unmarked … wait you use that key where again?    The major fault is that the puzzly exploration parts are very divorced from the action. It's easy to kill 95% of the monsters before making much actual progress, since most of them are roaming about and demand your attention. Then you  end up with five minutes of teasing out what to do and where to go to exit, in silence, knowing you won't even get to use the extra "fake secret" resources you can find on much.
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      This is a riff on Computer Station that starts off unassuming, like a nondescript DTWID map with its uniform STAR* texturing and sparse, lower-tier opposition. But after a short while, it starts revealing that there is more to it.    The long vantages across its open spaces and the scattered opposition and the warped, jagged wall geometry result in a vibe of eerie desolation, especially when you spot monsters far away from you like ants, flickering momentarily in front of windows. In Memfis fashion, there is a recurring tasteful use of "sector gizmos": building stairs and falling platforms, and light pads that you need to step on to momentarily illuminate dark computer mazes. The design can be even more spare than Doom's, but what gives it a strong sense of place is the way areas are regimented visually into regions, with a convincing design logic uniting everything. Upstairs in the "computer station" region, there is a lot of STARTAN and STARGR, but this is surrounded, pretty much enveloped by an outer nukage-filled ring of grimier brown and green walls, which creates a neat structural-spatial effect. Exploration is more like taking a circuitous path through alternating habitats rather than traveling room to room to room. One of the big ideas inflecting that exploration is the use of radsuits essentially as keys, necessary for extended swims through nukage you aren't sure when will end, which spices up the light combat around it. I was reminded of Shotgun Symphony's desolation, although without that wad's immense scale, and certainly without its explosive rocket play. Controlled System goes more for a vibe of horror and dreariness, and doesn't try to match even Computer Station's intensity and use of packed monster closets.    The MIDI was not my favorite aspect of this -- it's kind of a droning, dull track, even though I see what the choice was going for -- but this was a solid 12-minute experience overall.
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