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Blowup

   (24 reviews)
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4 Screenshots

About This File

tech, industrial, metal, brick - sort of mixed theme; it is a big map, so you should save from time to time; some places are dark with zdoom, brighter with prboom; five/six monsters are in a secret room;


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Zalewa

  
Level with a central area that is operated by all 3 keys. You find each key separately and it is used to open the next branch of the map. Very good visuals, very good layout, very good architecture and very good, smooth gameplay. Difficulty is... low? Fantastic map, all in all.

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Unknown date

  
Good map I liked the detail on numerous occassions I was standing still and admiring it. 4/5 -Dutchy

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Guest

Unknown date

  
The best of the three so far. Regarding climbing ladders, TURN OFF AUTORUN. If in run mode quite often the player cannot climb them. Thanks go to Didy for this hint. I look forward to more maps. 5\5. Hawkwind. :)

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Unknown date

  
5/5 but I think some monster placement could have been done better to make the map more intimidating.

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Guest

Unknown date

  
thanx

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Guest

Unknown date

  
This is a large and consistently attractive map that emphasises mild puzzle solving over action. Unlike a lot of expansive modern levels it's quite mellow, with a light load of generally weak monsters. The detailing and new textures are great, and there are lots of mysterious devices and machines etc. The ladder leading to the red key doesn't seem to work, either in PrBoom or ZDoom; but you can leap onto the key from a nearby lift, bypassing that puzzle entirely.

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Unknown date

  
This is one of the best looking wads i've ever seen. It's full of great detail and inventive ideas. As to gameplay, the map is a challenge but not overly hard. With some caution, you can cope well with all battles. 4.5/5 -Milian

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Unknown date

  
Interesting design, but so so gameplay. 3/5

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Unknown date

  
This is one of those kick ass maps. Way to go on architecture & detail. 3/8/07

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Guest

Unknown date

  
Looks good, gameplay is kinda meh. Also there's a few doors that only open once, and you can get stuck (I did a few times.)

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Unknown date

  
The level of detail here is quite incredible, but I have to agree with others, that the gameplay isn't without any issue. 4/5 - Damned

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Unknown date

  
Somehow I missed this release last year. That's what happens when Newstuff reviewers faulter on their responsibilities. Regardless, 4 stars, this is a wonderful map. It plays well, for me, and it looks gorgeous, the new textures really bring it to life fro generic doom2 elements. -Scuba

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Unknown date

  
One of my favourites. Great played in Risen3D. 5*

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Unknown date

  
"One of my favourites. Great played in Risen3D. 5*" +1 Risen3D is superb - I use it wih Sitters and Abbs model replacements and Abbspack alternative weapons.....SWEET!!! !!

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Unknown date

  
Like I said before, very nice map :) 4/5

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Unknown date

  
Agree with above comments but a bit too mellow gameplay. Style reminds me abit of a brighter and spacier version of for whom to bell tolls. 4 1/2 stars coldfusio

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Unknown date

  
Excellent well laid out level with high quality architecture and top-notch gameplay. Plenty of battles. Little too much ammo, maybe because I play UV -fast and like watching those stupid bastard hell spawn scrap amongst themselves. ~nice work didy 5/5 -jb

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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