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Blowup

   (24 reviews)
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4 Screenshots

About This File

tech, industrial, metal, brick - sort of mixed theme; it is a big map, so you should save from time to time; some places are dark with zdoom, brighter with prboom; five/six monsters are in a secret room;


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Zalewa

  
Level with a central area that is operated by all 3 keys. You find each key separately and it is used to open the next branch of the map. Very good visuals, very good layout, very good architecture and very good, smooth gameplay. Difficulty is... low? Fantastic map, all in all.

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Unknown date

  
Good map I liked the detail on numerous occassions I was standing still and admiring it. 4/5 -Dutchy

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Unknown date

  
The best of the three so far. Regarding climbing ladders, TURN OFF AUTORUN. If in run mode quite often the player cannot climb them. Thanks go to Didy for this hint. I look forward to more maps. 5\5. Hawkwind. :)

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Unknown date

  
5/5 but I think some monster placement could have been done better to make the map more intimidating.

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Guest

Unknown date

  
thanx

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Guest

Unknown date

  
This is a large and consistently attractive map that emphasises mild puzzle solving over action. Unlike a lot of expansive modern levels it's quite mellow, with a light load of generally weak monsters. The detailing and new textures are great, and there are lots of mysterious devices and machines etc. The ladder leading to the red key doesn't seem to work, either in PrBoom or ZDoom; but you can leap onto the key from a nearby lift, bypassing that puzzle entirely.

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Unknown date

  
This is one of the best looking wads i've ever seen. It's full of great detail and inventive ideas. As to gameplay, the map is a challenge but not overly hard. With some caution, you can cope well with all battles. 4.5/5 -Milian

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Unknown date

  
Interesting design, but so so gameplay. 3/5

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Unknown date

  
This is one of those kick ass maps. Way to go on architecture & detail. 3/8/07

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Guest

Unknown date

  
Looks good, gameplay is kinda meh. Also there's a few doors that only open once, and you can get stuck (I did a few times.)

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Unknown date

  
The level of detail here is quite incredible, but I have to agree with others, that the gameplay isn't without any issue. 4/5 - Damned

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Unknown date

  
Somehow I missed this release last year. That's what happens when Newstuff reviewers faulter on their responsibilities. Regardless, 4 stars, this is a wonderful map. It plays well, for me, and it looks gorgeous, the new textures really bring it to life fro generic doom2 elements. -Scuba

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Unknown date

  
One of my favourites. Great played in Risen3D. 5*

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Unknown date

  
"One of my favourites. Great played in Risen3D. 5*" +1 Risen3D is superb - I use it wih Sitters and Abbs model replacements and Abbspack alternative weapons.....SWEET!!! !!

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Unknown date

  
Like I said before, very nice map :) 4/5

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Unknown date

  
Agree with above comments but a bit too mellow gameplay. Style reminds me abit of a brighter and spacier version of for whom to bell tolls. 4 1/2 stars coldfusio

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Unknown date

  
Excellent well laid out level with high quality architecture and top-notch gameplay. Plenty of battles. Little too much ammo, maybe because I play UV -fast and like watching those stupid bastard hell spawn scrap amongst themselves. ~nice work didy 5/5 -jb

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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