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Blowup

   (25 reviews)
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4 Screenshots

About This File

tech, industrial, metal, brick - sort of mixed theme; it is a big map, so you should save from time to time; some places are dark with zdoom, brighter with prboom; five/six monsters are in a secret room;


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whirledtsar

  

Large and detailed industrial/tech facility. The detail is well-done and thankfully doesn't get in the way of gameplay at all. The difficulty is pretty low / moderate, with the tension rising & falling periodically, which is quite nice. The level design hinges upon a central hub that the player must return to every time they find a key, using it to open up new areas, all in a very interconnected fashion. I see one review claiming the map is focused on "puzzles", but I found the progression completely straight-forward, and there was an abundance of good action.

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Zalewa

  
Level with a central area that is operated by all 3 keys. You find each key separately and it is used to open the next branch of the map. Very good visuals, very good layout, very good architecture and very good, smooth gameplay. Difficulty is... low? Fantastic map, all in all.

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Guest

Unknown date

  
Good map I liked the detail on numerous occassions I was standing still and admiring it. 4/5 -Dutchy

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Guest

Unknown date

  
The best of the three so far. Regarding climbing ladders, TURN OFF AUTORUN. If in run mode quite often the player cannot climb them. Thanks go to Didy for this hint. I look forward to more maps. 5\5. Hawkwind. :)

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Guest

Unknown date

  
5/5 but I think some monster placement could have been done better to make the map more intimidating.

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Guest

Unknown date

  
thanx

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Guest

Unknown date

  
This is a large and consistently attractive map that emphasises mild puzzle solving over action. Unlike a lot of expansive modern levels it's quite mellow, with a light load of generally weak monsters. The detailing and new textures are great, and there are lots of mysterious devices and machines etc. The ladder leading to the red key doesn't seem to work, either in PrBoom or ZDoom; but you can leap onto the key from a nearby lift, bypassing that puzzle entirely.

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Guest

Unknown date

  
This is one of the best looking wads i've ever seen. It's full of great detail and inventive ideas. As to gameplay, the map is a challenge but not overly hard. With some caution, you can cope well with all battles. 4.5/5 -Milian

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Guest

Unknown date

  
Interesting design, but so so gameplay. 3/5

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Guest

Unknown date

  
This is one of those kick ass maps. Way to go on architecture & detail. 3/8/07

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Guest

Unknown date

  
Looks good, gameplay is kinda meh. Also there's a few doors that only open once, and you can get stuck (I did a few times.)

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Guest

Unknown date

  
The level of detail here is quite incredible, but I have to agree with others, that the gameplay isn't without any issue. 4/5 - Damned

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Guest

Unknown date

  
Somehow I missed this release last year. That's what happens when Newstuff reviewers faulter on their responsibilities. Regardless, 4 stars, this is a wonderful map. It plays well, for me, and it looks gorgeous, the new textures really bring it to life fro generic doom2 elements. -Scuba

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Guest

Unknown date

  
One of my favourites. Great played in Risen3D. 5*

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Guest

Unknown date

  
"One of my favourites. Great played in Risen3D. 5*" +1 Risen3D is superb - I use it wih Sitters and Abbs model replacements and Abbspack alternative weapons.....SWEET!!! !!

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Guest

Unknown date

  
Like I said before, very nice map :) 4/5

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Guest

Unknown date

  
Agree with above comments but a bit too mellow gameplay. Style reminds me abit of a brighter and spacier version of for whom to bell tolls. 4 1/2 stars coldfusio

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Guest

Unknown date

  
Excellent well laid out level with high quality architecture and top-notch gameplay. Plenty of battles. Little too much ammo, maybe because I play UV -fast and like watching those stupid bastard hell spawn scrap amongst themselves. ~nice work didy 5/5 -jb

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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