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mnlith01.wad.

   (21 reviews)
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About This File

A single player map for Doom2. Part 1 of the MONOLITH series.


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Unknown date

  
Jesus on a monkey bike! This is just insane on UV -fast! I even tried on Hey, not too rough and it's still fairly tricky. A lot of luck and balls of molybdenum required. 4/5 -jb

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Unknown date

  
short and good, a promising series 3.5/5

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Unknown date

  
A welcome return to the Doom community for Richard Wiles, one of the co-authors of the legendary Darkening Episode 2, and creator of the amazing Crusades. The fact this is only part 1 in a series is very good news indeed!

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Unknown date

  
unforgivable in difficulty on uv, but enjoyable on hmp. Well done!

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Guest

Unknown date

  
Pretty good. I loved the design. It wasn't as hard on HMP. I wasn't fully pleased with Barons at the end though. 4/5 - Damned

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Unknown date

  
Great map. It was rather challenging, but I was able to beat it on the first try. A Lost Soul came out of nowhere and made me jump, though. Awesome work. This map flowed well.

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Unknown date

  
There is another one coming too, if you look in the /incoming directory.

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Unknown date

  
But I think Ty Halderman has been inactive, so I doubt these uploaded levels will get released for some time. Again 3 stars for this good, but very tough level. -PC

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Unknown date

  
It kicks ass! Ridiculously hard, total lack of items, but an abundance of ammo, with plenty of monsters to kill. I'd give it five stars, but since it's a single level starting at MAP19, I give only four. Always remember MAPINFO if you want a specific sky or music.

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Unknown date

  
I kind of like it. Some good mapping and enemy placement though I hated the excessive use of chaingunners and the Barons at the end. 4/5

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Unknown date

  
pece of crap, the sworms of comandos hidin behind walls were way to anoying 2/5

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Unknown date

  
This small level looks very good. But the gameplay is very poor. There needs to be more health in this level, plenty of ammo from the chaingunners and shotgunners. Also this level only has a player 1 start, and does not have the other player starts or DM starts and would play superb in Coop. I can beat Verada.wad on UV, but this takes Verada to another level. I'm been serious here and unfortunatly I'm giving it just 3 Stars. -PC

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Unknown date

  
This is an excellent map - it's short, simple, but very well constructed. It reminds me of the Ramones. It's not as hard as reputation suggests, although you have to be careful with the ammo. Once past the opening courtyard it actually becomes easier, especially if you get the secret 100% health, and although I was expecting a "final battle" there wasn't one. I wasn't impressed with the chaingunner alcoves; that's been done before, lots. Japanese robotic sex chair.

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Unknown date

  
Good map that requires some strategy to survive the first fight. 4*

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Unknown date

  
This is Richard Wiles man, the guy who designed Crusades and Slayer, some of the best wads of all time. And this wad pulls it off exactly as I see his come back to the community. Also, I am sick to death of seing fucking noobs rating this low because it starts at map 19. So what? Does that fact rape your mother? Get a gripe on your own opinion. I don't diss Death for his reviews or pinpointing this thing, but idiots who follow BLINDLY with eyes in ass the reviewers. Fuck you.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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