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mnlith01.wad.

   (21 reviews)
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A single player map for Doom2. Part 1 of the MONOLITH series.


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Unknown date

  
Jesus on a monkey bike! This is just insane on UV -fast! I even tried on Hey, not too rough and it's still fairly tricky. A lot of luck and balls of molybdenum required. 4/5 -jb

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Unknown date

  
short and good, a promising series 3.5/5

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Unknown date

  
A welcome return to the Doom community for Richard Wiles, one of the co-authors of the legendary Darkening Episode 2, and creator of the amazing Crusades. The fact this is only part 1 in a series is very good news indeed!

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Unknown date

  
unforgivable in difficulty on uv, but enjoyable on hmp. Well done!

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Unknown date

  
Pretty good. I loved the design. It wasn't as hard on HMP. I wasn't fully pleased with Barons at the end though. 4/5 - Damned

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Unknown date

  
Great map. It was rather challenging, but I was able to beat it on the first try. A Lost Soul came out of nowhere and made me jump, though. Awesome work. This map flowed well.

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Unknown date

  
There is another one coming too, if you look in the /incoming directory.

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Unknown date

  
But I think Ty Halderman has been inactive, so I doubt these uploaded levels will get released for some time. Again 3 stars for this good, but very tough level. -PC

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Unknown date

  
It kicks ass! Ridiculously hard, total lack of items, but an abundance of ammo, with plenty of monsters to kill. I'd give it five stars, but since it's a single level starting at MAP19, I give only four. Always remember MAPINFO if you want a specific sky or music.

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Unknown date

  
I kind of like it. Some good mapping and enemy placement though I hated the excessive use of chaingunners and the Barons at the end. 4/5

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Unknown date

  
pece of crap, the sworms of comandos hidin behind walls were way to anoying 2/5

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Unknown date

  
This small level looks very good. But the gameplay is very poor. There needs to be more health in this level, plenty of ammo from the chaingunners and shotgunners. Also this level only has a player 1 start, and does not have the other player starts or DM starts and would play superb in Coop. I can beat Verada.wad on UV, but this takes Verada to another level. I'm been serious here and unfortunatly I'm giving it just 3 Stars. -PC

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Unknown date

  
This is an excellent map - it's short, simple, but very well constructed. It reminds me of the Ramones. It's not as hard as reputation suggests, although you have to be careful with the ammo. Once past the opening courtyard it actually becomes easier, especially if you get the secret 100% health, and although I was expecting a "final battle" there wasn't one. I wasn't impressed with the chaingunner alcoves; that's been done before, lots. Japanese robotic sex chair.

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Unknown date

  
Good map that requires some strategy to survive the first fight. 4*

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Unknown date

  
This is Richard Wiles man, the guy who designed Crusades and Slayer, some of the best wads of all time. And this wad pulls it off exactly as I see his come back to the community. Also, I am sick to death of seing fucking noobs rating this low because it starts at map 19. So what? Does that fact rape your mother? Get a gripe on your own opinion. I don't diss Death for his reviews or pinpointing this thing, but idiots who follow BLINDLY with eyes in ass the reviewers. Fuck you.

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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