Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Recoloured Doom and Doom 2 textures v2

   (23 reviews)
Sign in to follow this  

Guest

About This File

These textures are all recoloured versions of textures from Doom and Doom 2. They include different coloured lights, golden versions of the SHAWNx and related textures, water and lava falls, and so on.

A few of these textures were included in previous texture packs, but most of them have since been improved. They generally still have the same name, so you should be able to simply copy 'n' paste on top of the older versions.

For the sake of completeness, I've also included all the original Doom 1 textures. Some of these have been 'improved', as have a few Doom 2 textures (such as CRATx, DOORSTOP, and SUPPORT2).

Version 2 adds an additional 250 or so new textures (including several specifically intended for use in CTF maps), a couple of dozen new flats, and modifications to several textures from v1.

Much effort has been put into making certain v1 textures bear a greater resemblance to the stock Doom (2) textures; for example, the red marble textures are now a closer match for SP_HOT.

A word of warning: don't try adding new textures to this wad via WinTex. WinTex is incapable of handling more than a certain number of texture entries, and will corrupt the TEXTURE1 and PNAMES lump if you add even one more to this particular wad. You'll need to use another utility - such as SLumpEd, XWE, or DeePSea - instead.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

trrobin

  
Great work, thanks a lot.

Share this review


Link to review
Surreily

  
There are some very useful textures here, 5/5.

Share this review


Link to review
Guest

Unknown date

  
To the reviewer above me, get one of the following programs: WinTex, XWE, SlumpEd. Get this, its possible to see the textures without a demo level. Didn't see that one coming, did you? As far as the textures themselves, as stated they are all just simple recolors, and its a good mix of "Hey that looks useful" and "ew". But there is some stuff in here that is worth looking at, as some of it makes the 13 year old textures look a little more "fresh". 3.5, rounded gives **** - MasterOFDeath

Share this review


Link to review
Guest

Unknown date

  
Very useful. 5/5

Share this review


Link to review
Guest

Unknown date

  
Nice overall ... like the previous reviewer said "its a good mix of "Hey that looks useful" and "ew". Can't have too many textures to choose from ... solid 4

Share this review


Link to review
Guest

Unknown date

  
I like these textures, they look good. Im gonna use them to make make my first level Dethbeth.wad and I think you will like that level when it comes out in the future. 5/5 -Dqey

Share this review


Link to review
Guest

Unknown date

  
Useful textures, although easy to overuse. 5/5

Share this review


Link to review
  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
×