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Recoloured Doom and Doom 2 textures v2

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About This File

These textures are all recoloured versions of textures from Doom and Doom 2. They include different coloured lights, golden versions of the SHAWNx and related textures, water and lava falls, and so on.

A few of these textures were included in previous texture packs, but most of them have since been improved. They generally still have the same name, so you should be able to simply copy 'n' paste on top of the older versions.

For the sake of completeness, I've also included all the original Doom 1 textures. Some of these have been 'improved', as have a few Doom 2 textures (such as CRATx, DOORSTOP, and SUPPORT2).

Version 2 adds an additional 250 or so new textures (including several specifically intended for use in CTF maps), a couple of dozen new flats, and modifications to several textures from v1.

Much effort has been put into making certain v1 textures bear a greater resemblance to the stock Doom (2) textures; for example, the red marble textures are now a closer match for SP_HOT.

A word of warning: don't try adding new textures to this wad via WinTex. WinTex is incapable of handling more than a certain number of texture entries, and will corrupt the TEXTURE1 and PNAMES lump if you add even one more to this particular wad. You'll need to use another utility - such as SLumpEd, XWE, or DeePSea - instead.


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trrobin

  
Great work, thanks a lot.

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Surreily

  
There are some very useful textures here, 5/5.

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Unknown date

  
To the reviewer above me, get one of the following programs: WinTex, XWE, SlumpEd. Get this, its possible to see the textures without a demo level. Didn't see that one coming, did you? As far as the textures themselves, as stated they are all just simple recolors, and its a good mix of "Hey that looks useful" and "ew". But there is some stuff in here that is worth looking at, as some of it makes the 13 year old textures look a little more "fresh". 3.5, rounded gives **** - MasterOFDeath

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Unknown date

  
Very useful. 5/5

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Unknown date

  
Nice overall ... like the previous reviewer said "its a good mix of "Hey that looks useful" and "ew". Can't have too many textures to choose from ... solid 4

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Unknown date

  
I like these textures, they look good. Im gonna use them to make make my first level Dethbeth.wad and I think you will like that level when it comes out in the future. 5/5 -Dqey

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Unknown date

  
Useful textures, although easy to overuse. 5/5

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  • File Reviews

    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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