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Recoloured Doom and Doom 2 textures v2

   (23 reviews)
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About This File

These textures are all recoloured versions of textures from Doom and Doom 2. They include different coloured lights, golden versions of the SHAWNx and related textures, water and lava falls, and so on.

A few of these textures were included in previous texture packs, but most of them have since been improved. They generally still have the same name, so you should be able to simply copy 'n' paste on top of the older versions.

For the sake of completeness, I've also included all the original Doom 1 textures. Some of these have been 'improved', as have a few Doom 2 textures (such as CRATx, DOORSTOP, and SUPPORT2).

Version 2 adds an additional 250 or so new textures (including several specifically intended for use in CTF maps), a couple of dozen new flats, and modifications to several textures from v1.

Much effort has been put into making certain v1 textures bear a greater resemblance to the stock Doom (2) textures; for example, the red marble textures are now a closer match for SP_HOT.

A word of warning: don't try adding new textures to this wad via WinTex. WinTex is incapable of handling more than a certain number of texture entries, and will corrupt the TEXTURE1 and PNAMES lump if you add even one more to this particular wad. You'll need to use another utility - such as SLumpEd, XWE, or DeePSea - instead.


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trrobin

  
Great work, thanks a lot.

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Surreily

  
There are some very useful textures here, 5/5.

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Unknown date

  
To the reviewer above me, get one of the following programs: WinTex, XWE, SlumpEd. Get this, its possible to see the textures without a demo level. Didn't see that one coming, did you? As far as the textures themselves, as stated they are all just simple recolors, and its a good mix of "Hey that looks useful" and "ew". But there is some stuff in here that is worth looking at, as some of it makes the 13 year old textures look a little more "fresh". 3.5, rounded gives **** - MasterOFDeath

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Unknown date

  
Very useful. 5/5

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Unknown date

  
Nice overall ... like the previous reviewer said "its a good mix of "Hey that looks useful" and "ew". Can't have too many textures to choose from ... solid 4

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Unknown date

  
I like these textures, they look good. Im gonna use them to make make my first level Dethbeth.wad and I think you will like that level when it comes out in the future. 5/5 -Dqey

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Unknown date

  
Useful textures, although easy to overuse. 5/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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