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Gamarra's story: Part 7 1/2 "Gamarra is bad"

   (37 reviews)
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About This File

I have too much time on my hands right now, so I decided to make fun of ol' Gamarra. I don't usually waste my time making fun of bad wads.


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Guest

Unknown date

  
I made a better Gamarra tribute map, and Gamarra, and Glassyman both suck. 0 stars

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Guest

Unknown date

  
Poor Monsters to be on this crap place

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Guest

Unknown date

  
Gamarra has this strange quality about him where he himself is bad, but if you even so much as try to make fun of him, you will turn out just as bad. It's like a virus that only spreads if you deliberately come into contact with it.

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Guest

Unknown date

  
this is almost as bad as terry's wads!

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Guest

Unknown date

  
this is terrible

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Guest

Unknown date

  
This is a bad attempt to make a wad about Gamarra. 1 star ONLY for the cool nickname that the author gave me in credits (Goolio Glassy). -GG

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Guest

Unknown date

  
Gamarra is bad, very very bad!

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Guest

Unknown date

  
*sigh* Isn't there enough junk already?

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Guest

Unknown date

  
Ok, what the fuck. im sick of this gamarra crap. i think that the author really is gamarra. I am still working on making a gamarra wad to put a stop to these silly maps. I intend to showcase all of the junk contained inside of a gamarra wad. Hopefully it will be better than the other fake gamarra wad i put out.

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Unknown date

  
I know the author of this wad, and he told me that he was sorry he ever uploaded the junk. He gave the excuse he was really tired when he made it, and he wasn't thinking. Obviously. I personally hated it, but I gave it two stars for the Goolio Glassy and the You Got Owned thing.

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Unknown date

  
This is yet another spoof of the Gamarra series, which itself is surely the Doom level creation achievement of 2006, in the sense that although the maps are rubbish they have created a buzz. Unfortunately this is useless - it's just three small rooms, with an invisible spawn shooter that you can't kill, and a pile of BFG ammo. It's nothing like the Gamarra levels, so it doesn't work as a parody, and it's not funny or entertaining in its own right.

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Unknown date

  
This is as retarded and lame as a mattbratt map.

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Unknown date

  
Fucking crap, another gamarra encounter. Dude, those gamarra series are gonna win the 13th anual cacoward's worst wad of the year. Enough with this shit, god.

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Unknown date

  
xbolt is a fucking retard because he 1. uploaded a very moronic shitwad, 2. made it for Doom Legacy aka the crappiest port ever.

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Unknown date

  
A pale imitation of the original ;-)

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Unknown date

  
No its not an imitation of anything. Its just a blank room with a monster spitter. Grow some balls. 0 stars

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Unknown date

  
Impse owns this crap

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Unknown date

  
"Gamarra is Bad". Yes. IT IS. 0/5 -Dark Zero

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Unknown date

  
The name speaks for itself.

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Unknown date

  
Don't waste your time downloading this one.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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