Resources from Generations Arena, Firearms, Halo, Powerslave, Soldier of Fortune, Scero, Xaser, the Freedoom team, Terminator: Future Shock, Marty Kirra, Scuba Steve, Opposing Force, Doom 2.5, XIII, Resident Evil: To Serve And Protect, Wolfenstein: Enemy Territory, Doom 3, Monster Resource WAD, Skulltag, Half-Life 2, and OsirisTC
DOOM ARMORY EXCLUSIVE WEAPONS MOD
Advanced engine needed : ZDoom 2.0.96x UNOFFICIAL!
Title : Doom Illustrated: ZDoom Edition
Filename : WW-DIZD.WAD
Release date : July 17, 2005
Author : WildWeasel
Email Address : email@example.com
Other Files By Author : WW-OPM, WW-BNI, WW-XM, WW-ANA
Misc. Author Info : Doom Armory Quartermaster.
Description : Doom, Comic Book Style. This is merely a weapons
mod, but the weapons are comic style, and I made
sure to pick as "cartoony" graphics as possible
(but not absurdly cartoony, ie. MS Paint).
Since the unofficial ZDoom contains Decorate
weapon code, I decided to port this to ZDoom
with some enhancements.
Additional Credits to : Resources from Generations Arena, Firearms, Halo,
Powerslave, Soldier of Fortune, Scero, Xaser, the
Freedoom team, Terminator: Future Shock, Marty
Kirra, Scuba Steve, Opposing Force, Doom 2.5,
XIII, Resident Evil: To Serve And Protect,
Wolfenstein: Enemy Territory, Doom 3, Monster
Resource WAD, Skulltag, Half-Life 2, and OsirisTC
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : All required DDF's, RSCRIPT, and stuff
Other files required : None
* Play Information *
Game : Doom 2
Map # : No maps
Single Player : Designed for
Cooperative 2-4 Player : Untested
Deathmatch 2-4 Player : Untested, not recommended because nothing respawns
Other game styles : Won't work in Skulltag or ZDaemon!
Difficulty Settings : Whatever the maps have
* Construction *
Base : WW-DI.WAD
Build Time : About a month.
Editor(s) used : XWE, Adobe Audition 1.5, Irfanview, PSP 9.
Known Bugs : Shotgun's fire sequence can be royally messed
with by alternating the primary and secondary
fires. The Rocket Launcher's alt-fire still fires
three out of four missiles if you only have 1 rocket
left. Chaingun spinups are screwy if you only tap
May Not Run With... : ZDoom 2.0.96 or lower. THIS REQUIRES THE UNOFFICIAL
BUILD TO RUN.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
Web Sites: http://armory.drdteam.org/