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Doom Illustrated: ZDoom Edition

   (6 reviews)
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About This File

Doom, Comic Book Style. This is merely a weapons mod, but the weapons are comic style, and I made sure to pick as "cartoony" graphics as possible (but not absurdly cartoony, ie. MS Paint). Since the unofficial ZDoom contains Decorate weapon code, I decided to port this to ZDoom with some enhancements.


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Guest

Unknown date

  
Pretty nice, but the muzzle on the sniper rifle looks very outof place.

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Guest

Unknown date

  
Hmm! Another weapon mod - it also changes the enemies too. Not bad, but not my cup-of-tea. The sniper rifle needs a zoom freature and a level specificly designed for sniping. The machine gun gets 4/5 but overall 3.5/5 - BTW: The muzzle is a silencer. 4/5 -jb

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Unknown date

  
Another compilation of graphics and sounds taken from elsewhere that were in turn taken from elsewhere until you end up back at Dark Forces, or something else from 1995. As before the weapons look inconsistent, poorly-drawn (especially the BFG), they don't point correctly, and there are some odd logic bugs (e.g. the pump shotgun behaves like a double gun). On the other hand the thumping sound with the club is quite good, very melon-y. It's a novelty, basically.

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Unknown date

  
Weapons go boom.

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Guest

Unknown date

  
Definitely not Weasel's best, but decent enough to enjoy the game with. My main complaint is the weak-sounding minigun, but all the other weapons are fine. Competent from start to finish.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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