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Batteries STILL Not Included!

   (9 reviews)
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About This File

I always liked the original "Batteries Not Included," not just for its concept (energy weapons only) but also for the unique designs that I had come up with for the weapons. That being said, I also had lots of glaring issues that needed to be corrected. I originally intended to port the mod to ZDoom and correct those issues, but since ZDoom currently (as of this writing, I've been disconnected for a week) lacks custom pain states, it's difficult to port. So instead, I made a sequel. New weapons, expansions on old weapons, new ideas, and graphics that don't suck.


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Unknown date

  
OMG! No shotgun?! I NEED my shotgun! Give me my goddamn shotgun NOW! This type of thing is not my cup-of-tea but it all seems to function correctly. 3/5 -jb

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Unknown date

  
Minus a star for using the word "I" too many times in the readme. Also, this is yet another weapons mod whereby the author has taken lots of graphics from elsewhere, which were in turn taken from somewhere else, and has tarted up the logic a little bit. It consistently has the old problem whereby the weapons don't point at the centre of the screen, or even in the same place. Graphic style varies wildly. I suspect the author spent more time writing his readme than making the wad.

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Guest

Unknown date

  
Nice change of pace. Requires different tactics

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Unknown date

  
OMG who the fuck deducts points because of how many I's in a readme, let alone count them in the first place?!

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Unknown date

  
Weasel did you HAVE to release everything at the same time?

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Guest

Unknown date

  
This one is quite old. anyway 4/5

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Unknown date

  
This is probably my favorite of Weasel's "old" mods. The innovation and execution are both there. Who cares if there's no "shotgun," there's a freakin' plasma scattergun there instead! This is still gold.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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