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Kaneko's Lament

   (43 reviews)
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2 Screenshots

About This File

Designed after playing alot of Shin Megami Tensei III. It's intended for Deathmatch or a singleplayer challenge. Does it suck? I couldn't care less. But do turn the brightness down and crank the music high, or else your life is a horrible mistake.


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Guest

Unknown date

  
I've seen worse, but still... 0/5

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Guest

Unknown date

  
hmm.. so far 25 votes and still 0 stars, bravo...

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Guest

Unknown date

  
Dreadfull attempt... stick with Shin Megami Tensei III 174-6#-B. 0/5 -jb

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Guest

Unknown date

  
The map consists of a strange, organic building in a small grey arena. The building only has one room. It resembles a cancerous cell, with tendrils. There are lots of monsters packed into a small space, but once you get the rocket launcher (which is up some stairs) and blast the archvile the challenge is gone. As far as I can tell there's no exit, so it's not really a proper, finished level. Might be fun in deathmatch, although probably not; it certainly isn't fun in single-play.

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Guest

Unknown date

  
looks like somewon found a dethmatch level and tossed some monsters in it, isint eavin a real map 0/5

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Guest

Unknown date

  
The is the best map eveeeerrrrreee!!!! PLay AT al costr!!!!! 5/5 stars!

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Guest

Unknown date

  
Okay, the map sucks, and the music, and I want to nail the author to a fucking cross.

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Guest

Unknown date

  
why cant you people make levels worth playing? worse than hippo vomit 0/5

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Guest

Unknown date

  
This was really funny, so shitty its fun.

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Guest

Unknown date

  
Actually, this is underrated. It's got an unique look and feel, at least, and though its challenge is limited, at least it's something, and it has no bugs. I have to agree with Paul Corfiatis above that 0 stars makes little sense here. It would even be worth 2, I think, but it lacks an exit, which should be a must even in a DM level, as long as it works with the normal executable. ~Chain Mail [1/5] (04/2008)

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Guest

Unknown date

  
Do not download this crap, or else your life is a horrible mistake.

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Guest

Unknown date

  
Utter shit. 0/5

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Guest

Unknown date

  
After playing this, I decided to kill myself it was so bad!

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Guest

Unknown date

  
"Authors (MAY/may NOT) use the contents of this file as a base for modification or reuse." OMFG, this is hilarious. Who would want to use this piece of CRAP as a base?

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Guest

Unknown date

  
"Does it suck? I couldn't care less." Quality-man's aditude without a shade of doubt. Zero stars, because I couldn't care less.

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Guest

Unknown date

  
I really hope this is a jokewad. If not, you should give up mapping altogether.

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Guest

Unknown date

  
If this is what happens after you watch anime, then I'm glad I don't at all. In fact, this has re-cemented my hatred for Japan.

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Guest

Unknown date

  
What the fuck is this shit doing in here?! This shit sucks! 0/5

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Guest

Unknown date

  
174-6#-B? What is that, an address? I got into the giant shrimp to avoid getting eaten by the monsters! And Yuko Takao is HOT!!

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Guest

Unknown date

  
My life became a horrible mistake when I played this piece of crap.

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Zellonous

Unknown date

  
Does not deserve 0. I bet most people here don't know there is ratings between 0 and 5.

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Guest

Unknown date

  
1 star. it is just awful hardcore level with no exit.

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Guest

Unknown date

  
Stupid. What is the structure supposed to be, a giant shrimp?

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Memfis

Unknown date

  
A small arena with 21 monsters. Interesting "organic" design. I found the gameplay a little frustrating because there are no health items and the monsters are mostly "high-tier" (mancos, revs, viles, etc) so one hit is almost fatal. Shotgunner squadron doesn't help either. But it's still a fun challenge overall.

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Guest

Unknown date

  
Fucking awful. Go back to fapping to Queen's Blade, faggot.

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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