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Kaneko's Lament

   (43 reviews)
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2 Screenshots

About This File

Designed after playing alot of Shin Megami Tensei III. It's intended for Deathmatch or a singleplayer challenge. Does it suck? I couldn't care less. But do turn the brightness down and crank the music high, or else your life is a horrible mistake.


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Unknown date

  
Too easy. I beat it in one minute twenty-two seconds with my fists. 0/5

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Unknown date

  
Terrible. Avoid at any cost.

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Unknown date

  
Teh suck. 0/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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