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The TechWars

   (41 reviews)
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6 Screenshots

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A Tech-styled (mostly) megawad for ZDoom. My first


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Unknown date

  
To Belial - The 700 is actually the highest. But I can tell you, TW2 will BARELY use the TEKGREN textures. :P -Moti

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Guest

Unknown date

  
Hey Moti, this is a very nice and simple wad to play and it dosen't resemble Doom in any way. The challenge is great from start to finish and some of the music you've used is well chosen, three songs by me are used including E3M8 from 2002ADO which is one of my favourite tunes. Simplicity is better though, but your design aint too bad. And by the way I will give you 4 stars. -PC

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Unknown date

  
Detail is average-subpar, gameplay repetitive, yet I still like this. Don't know why.

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Guest

Unknown date

  
I don't know what the maxhealth value is in this wad, but when I have 700 health I tend to think that I'm playing a jokewad. Everything in the wad is balanced in favor of the player, and the other design flaws were already pointed out in the previous reviews, not surprising since they are just as obvious. I could just add that the author rapes TEKGREN variants in way too many maps. All in all, for a first release it's still a competent, bugfree mapmaking effort, so 3/5 - Belial

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Unknown date

  
I enjoyed this and I look forward to the sequel. I however hope you make the sequel a lot tougher (I don't think my health went below 400), a bit less linear, and with more varied level design (almost all fights were from the front, too many corridor-room, corridor-room themes). But like I said, this was a lot of fun.

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Unknown date

  
7.8 / 2 = >3 Oh well! Nice set of maps ;p Good work.

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Guest

Unknown date

  
Just when you least expect it, a one-man megawad arrives. This has some of the author's trademarks, e.g. the custom monsters, the colder colour palette, the expanded health. The design is simple and clean although the levels feel very similar, as if the author had made seven large techbases and split them into smaller chunks. A lot of one-man megawads are like that. But it's fun to breeze through quickly, in one go - the gameplay flows well, and that's what counts.

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Unknown date

  
Thanks for the review. Anyway, I know the maps are similiar to each other. You can get info for the sequel in WIP. I also thank alot for the people who rated it, and well, wait for more from me! ;D -Moti. P.S - I didn't screw up the rating lol.

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Unknown date

  
Hmmm! Maps aren't too special, but combined with tougher enemies and higher capacity ammo / health makes for quite a challenge, particularly on UV -fast. There are quite a few ammo / health stashes hidden in secrets areas, so checkout all the walls. 3/5 -jb

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Unknown date

  
Repetitive on every level: enemies in front of you, right-angles, remarkably textured the exact same way on every level... And yet, it's fast-paced and the vortex was a pretty neat sight. Not bad.

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Unknown date

  
This could have been way better. The only thing keeping it from five stars was how uninteresting the levels look. If the author learned to incorporate better architecture, and maybe less 90 degree walls, this would be a solid megawad.

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Unknown date

  
Heh, thank you guys for posting. PC, I always liked your mid's from the old wads. I've been working on Techwars 2 lately and it's not all square. and not flat. Well, if you want to check out some info about Techwars 2, look at www.wadsinprogress.i nfo. Thanks for the reviews guys. -Moti

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Unknown date

  
I saw the screenshots for TW2 - looks really good! BTW I enjoyed playing through this. Gameplay here shines and that's what matters the most - and having two plasmas lol, I love this idea.

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Unknown date

  
Good concept, but it needed more work. If the wads this guy loves he really DOES love, then Moti should easily be able to make quality maps, but this isn't quite it. 2/5

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Unknown date

  
I really enjoyed playing this wad I didnt like the new plasma rifle it was overpowerd, to fast. It uses ammo fast but then 900 Cells as max is to much I liked how the levels was design, how they was fit together with the monsters, new sound to Shotgun But i didnt like that the last boss in Map 20 didnt move or shoot, kinda boring. I really was thinking. "Final boss, how it works?." ":( it didnt do anything" Well actually not like that 4/5 stars, overpowerd weapon and last boss - NovaKiller

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Unknown date

  
Not so bad. I sorta liked the final boss battle. Could you make Techwars 2's final boss more harder? Also, those hallways are REALLY cramped. Besides that I'll give it: 4/5 - TehRandomKill

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Unknown date

  
I had a look at the updated screenshots from WIP... looks awesome. Can't wait. - Some Guy

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Guest

Unknown date

  
It needed more variation,less ammo, and less increased ammo/health capacity. But overall it was okay.

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Guest

Unknown date

  
Nicely designed levels, sometimes it was a bit repetetive, but all in all it was quite fun. 5/5 Lupinx-Kassman

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Guest

Unknown date

  
HOW MANY ARCH VILES CAN YOU PUT INTO A MAP JESUS CHRIST. The levels seem to be designed to be fast paced narrow levels but you have to stop all the time and plug away at enemies that are too tough for the situations they're in. There's a reason Barons and Arch Viles are used sparingly and there's a super good reason why there aren't usually 18 variants of the Baron. That said everything else about this wad is decent. Just work on monster placement in the sequel.

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Unknown date

  
Stick with coop & CTF dude, this is boring.

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Unknown date

  
Problem 1 - Maps are too similar, the design is really boring. Problem 2 - Secrets are nearly unable to find without the automap. Problem 3 - Fights are without any surprise, so the gameplay is boring and repetitious too. And the final buss seems to be stucked in the ceiling. Advantages: Good choice of music, neat pallette some pretty good monsters. It is quite fun at the beginning. U can do much better ;) Show us in the sequel! ;) better 2/5 - Damned

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Unknown date

  
Sorry, not too good. There's far too much ammo (it's constantly maxed out), design is not great (clean/simple, yes; good, no) & the insanity gun is just insane; you can just blast away all larger monsters without caring about anything (esp. w/ all the megaspheres in later levels). Even the last boss was easy: just keep on firing & he can't do anything at all. So it really unbalances gameplay. Still, it wasn't bad & I didn't regret playing it; given that it's your first project, it's quite nice. :)

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Unknown date

  
The maps are so flat and boring, it made me want to cry. And there's so many of them .. :(

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Unknown date

  
thought it was excellent, only fault was the final boss was stuck on the platform (roof too low, baron too tall) and didn't move or fire. other then that enjoyed the whole thing. good work.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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