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The TechWars

   (41 reviews)
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6 Screenshots

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A Tech-styled (mostly) megawad for ZDoom. My first


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Unknown date

  
To Belial - The 700 is actually the highest. But I can tell you, TW2 will BARELY use the TEKGREN textures. :P -Moti

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Unknown date

  
Hey Moti, this is a very nice and simple wad to play and it dosen't resemble Doom in any way. The challenge is great from start to finish and some of the music you've used is well chosen, three songs by me are used including E3M8 from 2002ADO which is one of my favourite tunes. Simplicity is better though, but your design aint too bad. And by the way I will give you 4 stars. -PC

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Unknown date

  
Detail is average-subpar, gameplay repetitive, yet I still like this. Don't know why.

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Guest

Unknown date

  
I don't know what the maxhealth value is in this wad, but when I have 700 health I tend to think that I'm playing a jokewad. Everything in the wad is balanced in favor of the player, and the other design flaws were already pointed out in the previous reviews, not surprising since they are just as obvious. I could just add that the author rapes TEKGREN variants in way too many maps. All in all, for a first release it's still a competent, bugfree mapmaking effort, so 3/5 - Belial

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Unknown date

  
I enjoyed this and I look forward to the sequel. I however hope you make the sequel a lot tougher (I don't think my health went below 400), a bit less linear, and with more varied level design (almost all fights were from the front, too many corridor-room, corridor-room themes). But like I said, this was a lot of fun.

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Unknown date

  
7.8 / 2 = >3 Oh well! Nice set of maps ;p Good work.

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Unknown date

  
Just when you least expect it, a one-man megawad arrives. This has some of the author's trademarks, e.g. the custom monsters, the colder colour palette, the expanded health. The design is simple and clean although the levels feel very similar, as if the author had made seven large techbases and split them into smaller chunks. A lot of one-man megawads are like that. But it's fun to breeze through quickly, in one go - the gameplay flows well, and that's what counts.

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Unknown date

  
Thanks for the review. Anyway, I know the maps are similiar to each other. You can get info for the sequel in WIP. I also thank alot for the people who rated it, and well, wait for more from me! ;D -Moti. P.S - I didn't screw up the rating lol.

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Unknown date

  
Hmmm! Maps aren't too special, but combined with tougher enemies and higher capacity ammo / health makes for quite a challenge, particularly on UV -fast. There are quite a few ammo / health stashes hidden in secrets areas, so checkout all the walls. 3/5 -jb

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Unknown date

  
Repetitive on every level: enemies in front of you, right-angles, remarkably textured the exact same way on every level... And yet, it's fast-paced and the vortex was a pretty neat sight. Not bad.

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Unknown date

  
This could have been way better. The only thing keeping it from five stars was how uninteresting the levels look. If the author learned to incorporate better architecture, and maybe less 90 degree walls, this would be a solid megawad.

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Unknown date

  
Heh, thank you guys for posting. PC, I always liked your mid's from the old wads. I've been working on Techwars 2 lately and it's not all square. and not flat. Well, if you want to check out some info about Techwars 2, look at www.wadsinprogress.i nfo. Thanks for the reviews guys. -Moti

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Unknown date

  
I saw the screenshots for TW2 - looks really good! BTW I enjoyed playing through this. Gameplay here shines and that's what matters the most - and having two plasmas lol, I love this idea.

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Unknown date

  
Good concept, but it needed more work. If the wads this guy loves he really DOES love, then Moti should easily be able to make quality maps, but this isn't quite it. 2/5

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Unknown date

  
I really enjoyed playing this wad I didnt like the new plasma rifle it was overpowerd, to fast. It uses ammo fast but then 900 Cells as max is to much I liked how the levels was design, how they was fit together with the monsters, new sound to Shotgun But i didnt like that the last boss in Map 20 didnt move or shoot, kinda boring. I really was thinking. "Final boss, how it works?." ":( it didnt do anything" Well actually not like that 4/5 stars, overpowerd weapon and last boss - NovaKiller

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Unknown date

  
Not so bad. I sorta liked the final boss battle. Could you make Techwars 2's final boss more harder? Also, those hallways are REALLY cramped. Besides that I'll give it: 4/5 - TehRandomKill

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Unknown date

  
I had a look at the updated screenshots from WIP... looks awesome. Can't wait. - Some Guy

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Unknown date

  
It needed more variation,less ammo, and less increased ammo/health capacity. But overall it was okay.

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Unknown date

  
Nicely designed levels, sometimes it was a bit repetetive, but all in all it was quite fun. 5/5 Lupinx-Kassman

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Unknown date

  
HOW MANY ARCH VILES CAN YOU PUT INTO A MAP JESUS CHRIST. The levels seem to be designed to be fast paced narrow levels but you have to stop all the time and plug away at enemies that are too tough for the situations they're in. There's a reason Barons and Arch Viles are used sparingly and there's a super good reason why there aren't usually 18 variants of the Baron. That said everything else about this wad is decent. Just work on monster placement in the sequel.

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Unknown date

  
Stick with coop & CTF dude, this is boring.

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Unknown date

  
Problem 1 - Maps are too similar, the design is really boring. Problem 2 - Secrets are nearly unable to find without the automap. Problem 3 - Fights are without any surprise, so the gameplay is boring and repetitious too. And the final buss seems to be stucked in the ceiling. Advantages: Good choice of music, neat pallette some pretty good monsters. It is quite fun at the beginning. U can do much better ;) Show us in the sequel! ;) better 2/5 - Damned

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Unknown date

  
Sorry, not too good. There's far too much ammo (it's constantly maxed out), design is not great (clean/simple, yes; good, no) & the insanity gun is just insane; you can just blast away all larger monsters without caring about anything (esp. w/ all the megaspheres in later levels). Even the last boss was easy: just keep on firing & he can't do anything at all. So it really unbalances gameplay. Still, it wasn't bad & I didn't regret playing it; given that it's your first project, it's quite nice. :)

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Unknown date

  
The maps are so flat and boring, it made me want to cry. And there's so many of them .. :(

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Unknown date

  
thought it was excellent, only fault was the final boss was stuck on the platform (roof too low, baron too tall) and didn't move or fire. other then that enjoyed the whole thing. good work.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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