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The TechWars

   (43 reviews)
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A Tech-styled (mostly) megawad for ZDoom. My first


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Icekow

  

Pretty Okay....

 

1. Gameplay and Difficulty

Obviously the gameplay is just traditional Doom/Doom 2, find keys, open this door, and most importantly KILL, just Doom, my problem lies in the difficulty and map design.... The wad is kinda for a more experience player, if you're not that great with weapon/ammo conserving, you're gonna have a bad time. It would've been fine if the enemies were not that much of a bullet sponge but they are, it forces you to run which does not work for this type of megawad, i feel like with an update adding more health packs and/or ammo and guns might make this a little easier especially for newbies alike. Either shave off some enemies or add a lot more ammo and health.

 

2. Maps

This one is a very mixed bag, some are unforgiving and some are really hard to navigate, i won't spoil but there is a certain map that just drives me insane since i literally don't know where to go, it kinda feels like an old map.

 

3.Conclusion 

Overall the wad could've been better, it's ashame really, it can be fixed with a bit more time.

I really don't like projects like these just becoming something average when it could be fixed, i feel like an update fixing problems in ammo and enemies could really work. I encourage the developer/s to actually work more to this wad cause i can't stress this enough, it is possible to be fixed.

Other than that i give "The TechWars" a 3/5

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Gato606

  

Not a bad megawad, but the design is not very elaborated, a bit tedious to go for a corridor, door after door, expecting a monster to suddenly jump, a couple secrets didn't have any hint about how to find them, had to go all the map trying every wall.  I couldn't understand how the insanity rifle work, LOL (played with Æons of Death 6.66)

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Guest

Unknown date

  
To Belial - The 700 is actually the highest. But I can tell you, TW2 will BARELY use the TEKGREN textures. :P -Moti

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Guest

Unknown date

  
Hey Moti, this is a very nice and simple wad to play and it dosen't resemble Doom in any way. The challenge is great from start to finish and some of the music you've used is well chosen, three songs by me are used including E3M8 from 2002ADO which is one of my favourite tunes. Simplicity is better though, but your design aint too bad. And by the way I will give you 4 stars. -PC

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Guest

Unknown date

  
Detail is average-subpar, gameplay repetitive, yet I still like this. Don't know why.

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Guest

Unknown date

  
I don't know what the maxhealth value is in this wad, but when I have 700 health I tend to think that I'm playing a jokewad. Everything in the wad is balanced in favor of the player, and the other design flaws were already pointed out in the previous reviews, not surprising since they are just as obvious. I could just add that the author rapes TEKGREN variants in way too many maps. All in all, for a first release it's still a competent, bugfree mapmaking effort, so 3/5 - Belial

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Unknown date

  
I enjoyed this and I look forward to the sequel. I however hope you make the sequel a lot tougher (I don't think my health went below 400), a bit less linear, and with more varied level design (almost all fights were from the front, too many corridor-room, corridor-room themes). But like I said, this was a lot of fun.

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Guest

Unknown date

  
7.8 / 2 = >3 Oh well! Nice set of maps ;p Good work.

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Guest

Unknown date

  
Just when you least expect it, a one-man megawad arrives. This has some of the author's trademarks, e.g. the custom monsters, the colder colour palette, the expanded health. The design is simple and clean although the levels feel very similar, as if the author had made seven large techbases and split them into smaller chunks. A lot of one-man megawads are like that. But it's fun to breeze through quickly, in one go - the gameplay flows well, and that's what counts.

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Guest

Unknown date

  
Thanks for the review. Anyway, I know the maps are similiar to each other. You can get info for the sequel in WIP. I also thank alot for the people who rated it, and well, wait for more from me! ;D -Moti. P.S - I didn't screw up the rating lol.

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Unknown date

  
Hmmm! Maps aren't too special, but combined with tougher enemies and higher capacity ammo / health makes for quite a challenge, particularly on UV -fast. There are quite a few ammo / health stashes hidden in secrets areas, so checkout all the walls. 3/5 -jb

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Unknown date

  
Repetitive on every level: enemies in front of you, right-angles, remarkably textured the exact same way on every level... And yet, it's fast-paced and the vortex was a pretty neat sight. Not bad.

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Unknown date

  
This could have been way better. The only thing keeping it from five stars was how uninteresting the levels look. If the author learned to incorporate better architecture, and maybe less 90 degree walls, this would be a solid megawad.

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Unknown date

  
Heh, thank you guys for posting. PC, I always liked your mid's from the old wads. I've been working on Techwars 2 lately and it's not all square. and not flat. Well, if you want to check out some info about Techwars 2, look at www.wadsinprogress.i nfo. Thanks for the reviews guys. -Moti

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Unknown date

  
I saw the screenshots for TW2 - looks really good! BTW I enjoyed playing through this. Gameplay here shines and that's what matters the most - and having two plasmas lol, I love this idea.

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Unknown date

  
Good concept, but it needed more work. If the wads this guy loves he really DOES love, then Moti should easily be able to make quality maps, but this isn't quite it. 2/5

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Unknown date

  
I really enjoyed playing this wad I didnt like the new plasma rifle it was overpowerd, to fast. It uses ammo fast but then 900 Cells as max is to much I liked how the levels was design, how they was fit together with the monsters, new sound to Shotgun But i didnt like that the last boss in Map 20 didnt move or shoot, kinda boring. I really was thinking. "Final boss, how it works?." ":( it didnt do anything" Well actually not like that 4/5 stars, overpowerd weapon and last boss - NovaKiller

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Unknown date

  
Not so bad. I sorta liked the final boss battle. Could you make Techwars 2's final boss more harder? Also, those hallways are REALLY cramped. Besides that I'll give it: 4/5 - TehRandomKill

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Unknown date

  
I had a look at the updated screenshots from WIP... looks awesome. Can't wait. - Some Guy

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Unknown date

  
It needed more variation,less ammo, and less increased ammo/health capacity. But overall it was okay.

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Guest

Unknown date

  
Nicely designed levels, sometimes it was a bit repetetive, but all in all it was quite fun. 5/5 Lupinx-Kassman

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Guest

Unknown date

  
HOW MANY ARCH VILES CAN YOU PUT INTO A MAP JESUS CHRIST. The levels seem to be designed to be fast paced narrow levels but you have to stop all the time and plug away at enemies that are too tough for the situations they're in. There's a reason Barons and Arch Viles are used sparingly and there's a super good reason why there aren't usually 18 variants of the Baron. That said everything else about this wad is decent. Just work on monster placement in the sequel.

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Unknown date

  
Stick with coop & CTF dude, this is boring.

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Unknown date

  
Problem 1 - Maps are too similar, the design is really boring. Problem 2 - Secrets are nearly unable to find without the automap. Problem 3 - Fights are without any surprise, so the gameplay is boring and repetitious too. And the final buss seems to be stucked in the ceiling. Advantages: Good choice of music, neat pallette some pretty good monsters. It is quite fun at the beginning. U can do much better ;) Show us in the sequel! ;) better 2/5 - Damned

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Unknown date

  
Sorry, not too good. There's far too much ammo (it's constantly maxed out), design is not great (clean/simple, yes; good, no) & the insanity gun is just insane; you can just blast away all larger monsters without caring about anything (esp. w/ all the megaspheres in later levels). Even the last boss was easy: just keep on firing & he can't do anything at all. So it really unbalances gameplay. Still, it wasn't bad & I didn't regret playing it; given that it's your first project, it's quite nice. :)

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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