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Primary

   (16 reviews)
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3 Screenshots

About This File

Primary is a large natural-themed map based around several outdoor areas. It focuses on immersive, epic gameplay, with little puzzle solving. There are several routes to take, and challenges tend to be very rewarding.


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Guest

Unknown date

  
For those of you playing on UV, well... sorry. I'm not the greatest player in the world, so UV is most likely screwed. If it's too annoying to play on that level, then just turn it down. :) -SMG

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Guest

Unknown date

  
Pretty darn good.

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Guest

Unknown date

  
This level is terrible. It has open, underdetailed areas filled with monsters. There doesn't seem to be any consideration to their placement, they're just sprinkled around. The level isn't good-looking either, it looks like a GZDoom level made in 1994. 1 star.

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Guest

Unknown date

  
Very nice. Pretty details, but... all the parts look the same, which is kinda annoying. Still, I liked it. 4/5 -Moti

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Guest

Unknown date

  
This absolutely requires GZDoom and it has jumping. It's a kind of Far Cry Doom, although because it is running on the Doom engine it looks more like Spyro the Dragon. But I'm being mean. This is the largest level I have ever played; it's enormous, and great to just walk through and look at. But the gameplay is a chore. The combination of open spaces, plentiful hitscan monsters, and archviles makes it basically unplayable, because there's no tactical depth. But it looks fab.

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Unknown date

  
Excellent! I'm usually not too keen on these very large open maps, but this one was a treat. It's packed with some great sniping spots, as well as lots of open battles. Nice one SMG, can't wait for Secondary.wad. 5/5 -jb

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Unknown date

  
What the author doesn't realise is that this map runs perfectly on ZDoom, not just GZD. I completed it at the same difficulty you guys did. Gets a 4/5. -prdarkfox

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Unknown date

  
I like it. Very Open Large Areas. Low enemy most on annoying locations at least on skill 3. Play uv soon 4/5

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Guest

Unknown date

  
Nice. A bit repetitive though 4/5

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Guest

Unknown date

  
I really liked it! This is one of my favourite wads! Great map, awesome music! 5/5!

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Guest

Unknown date

  
Didn't like it. Random open areas with random monster placement. This map is really big, but too boring. There isn't any reason for playing it IMHO. 1.5/5 - Damned

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Guest

Unknown date

  
If you fall off the dege you die! What the hell is up with that. I was having fun up until that part. Not a bad level I guess but the rock gets old looking after a while. 8/12/07

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Unknown date

  
Actually, there's water, 3D floors, and other GZdoom only features. I did try to make it playable in Zdoom for those of you who can't run OpenGL. -SMG

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  • File Reviews

    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
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