Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Primary

   (16 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Primary is a large natural-themed map based around several outdoor areas. It focuses on immersive, epic gameplay, with little puzzle solving. There are several routes to take, and challenges tend to be very rewarding.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
For those of you playing on UV, well... sorry. I'm not the greatest player in the world, so UV is most likely screwed. If it's too annoying to play on that level, then just turn it down. :) -SMG

Share this review


Link to review
Guest

Unknown date

  
Pretty darn good.

Share this review


Link to review
Guest

Unknown date

  
This level is terrible. It has open, underdetailed areas filled with monsters. There doesn't seem to be any consideration to their placement, they're just sprinkled around. The level isn't good-looking either, it looks like a GZDoom level made in 1994. 1 star.

Share this review


Link to review
Guest

Unknown date

  
Very nice. Pretty details, but... all the parts look the same, which is kinda annoying. Still, I liked it. 4/5 -Moti

Share this review


Link to review
Guest

Unknown date

  
This absolutely requires GZDoom and it has jumping. It's a kind of Far Cry Doom, although because it is running on the Doom engine it looks more like Spyro the Dragon. But I'm being mean. This is the largest level I have ever played; it's enormous, and great to just walk through and look at. But the gameplay is a chore. The combination of open spaces, plentiful hitscan monsters, and archviles makes it basically unplayable, because there's no tactical depth. But it looks fab.

Share this review


Link to review
Guest

Unknown date

  
Excellent! I'm usually not too keen on these very large open maps, but this one was a treat. It's packed with some great sniping spots, as well as lots of open battles. Nice one SMG, can't wait for Secondary.wad. 5/5 -jb

Share this review


Link to review
Guest

Unknown date

  
What the author doesn't realise is that this map runs perfectly on ZDoom, not just GZD. I completed it at the same difficulty you guys did. Gets a 4/5. -prdarkfox

Share this review


Link to review
Guest

Unknown date

  
I like it. Very Open Large Areas. Low enemy most on annoying locations at least on skill 3. Play uv soon 4/5

Share this review


Link to review
Guest

Unknown date

  
Nice. A bit repetitive though 4/5

Share this review


Link to review
Guest

Unknown date

  
I really liked it! This is one of my favourite wads! Great map, awesome music! 5/5!

Share this review


Link to review
Guest

Unknown date

  
Didn't like it. Random open areas with random monster placement. This map is really big, but too boring. There isn't any reason for playing it IMHO. 1.5/5 - Damned

Share this review


Link to review
Guest

Unknown date

  
If you fall off the dege you die! What the hell is up with that. I was having fun up until that part. Not a bad level I guess but the rock gets old looking after a while. 8/12/07

Share this review


Link to review
Guest

Unknown date

  
Actually, there's water, 3D floors, and other GZdoom only features. I did try to make it playable in Zdoom for those of you who can't run OpenGL. -SMG

Share this review


Link to review
  • File Reviews

    • By rdwpa · Posted
      2.5/5   Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 
    • By rdwpa · Posted
      Lakeside might also be named Loopside: every major area appears on your itinerary no less than twice, no backtracking. Don't want to pick off cliff imps in the start area? Pouring bullets into a fatso too slow? Ignore those Bezos. Come back with a bigger weapon.   Though the whole arsenal minus the BFG appears at some point, I ended up replaying this and restricting my options to the berserk fist and the carefully rationed plasma rifle. Naturally that implies a lot of punching, with the motley cast -- 89 monsters, many punchable, many not -- offering a slate of tricky, fun Tyson challenges. To get a max this way, navigating a pair of hectic infight-baiting scenarios is pretty much mandatory. I loved it. It makes good pugilistic practice. There is even a {spoiler}demon to fist.   This is a speedmap, also a positive! Speedmaps have two big traps to avoid: the first is outright sucking, the second is having no ideas and half-baked content. Once they do both, I usually like them.
    • By rdwpa · Posted
      In Bricked, Rhys does nothing offensive. Over 10-20 minutes of play, depending on pace and completionism, you can expect fair and balanced combat, and a gradual ramp-up through the arsenal and bestiary, starting at the bottom and settling before the BFG and big bosses come out. I'd describe the dominant theme as "stock brown," with help from assets like computer panels, the silver starbase cluster, and CEMENT (the bathroom tile suite).   Having played many user maps, I've seen a lot of all of this before. It's okay, but little stood out. I liked the fighting most in the larger spaces, which allowed me to go out of my way to get numerous factions infighting. Interactive triggers like lifts and stairbuilders and optional switches are more common than average, and they are used smoothly (which is important, because extra machinery is simply a detriment if it's awkward and inscrutable).   Note: though the tally lists eight secrets, two are errant flags on a window sill. 
    • By MuratMikal · Posted
      Played at UV with keyboard only (as I always do). EPIC II is a very good megawad with challenging gameplay and very beautiful textures. After MAP 19 there're a lot of tough encounters, mostly with wave of chaingunners and cyberdemons in tight spots as well as frequent usage of archvile in all maps (with MAP 29 having 87 archviles at UV!).Thankfully the author gives enough ammo and powerups to deal with them, so it's fair game. However, a complain I have is in 3 or so maps the author uses teleporting cyberdemon to create artificial difficult to the player and in my opinion it's dumb enough to warrant the loss 0.5 less star. My final score is 4.5/5, but doomworld rating system doesn't allow this so I'm gonna rate it 5 stars. I will certainly replay this one and would recommend UV difficult only for advanced players.
    • By silentzorah · Posted
      Solid wad with a purple color scheme and new enemies.  Music choices are enjoyable, difficulty starts off low and ramps up considerably towards the end.  MAP07's end was a total beef wall, though.  Make sure you find all the secrets in that one if you want to stand a chance.   All around, no bad maps in this wad.  Four stars.
×