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Primary

   (16 reviews)
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3 Screenshots

About This File

Primary is a large natural-themed map based around several outdoor areas. It focuses on immersive, epic gameplay, with little puzzle solving. There are several routes to take, and challenges tend to be very rewarding.


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Guest

Unknown date

  
For those of you playing on UV, well... sorry. I'm not the greatest player in the world, so UV is most likely screwed. If it's too annoying to play on that level, then just turn it down. :) -SMG

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Guest

Unknown date

  
Pretty darn good.

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Guest

Unknown date

  
This level is terrible. It has open, underdetailed areas filled with monsters. There doesn't seem to be any consideration to their placement, they're just sprinkled around. The level isn't good-looking either, it looks like a GZDoom level made in 1994. 1 star.

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Guest

Unknown date

  
Very nice. Pretty details, but... all the parts look the same, which is kinda annoying. Still, I liked it. 4/5 -Moti

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Guest

Unknown date

  
This absolutely requires GZDoom and it has jumping. It's a kind of Far Cry Doom, although because it is running on the Doom engine it looks more like Spyro the Dragon. But I'm being mean. This is the largest level I have ever played; it's enormous, and great to just walk through and look at. But the gameplay is a chore. The combination of open spaces, plentiful hitscan monsters, and archviles makes it basically unplayable, because there's no tactical depth. But it looks fab.

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Guest

Unknown date

  
Excellent! I'm usually not too keen on these very large open maps, but this one was a treat. It's packed with some great sniping spots, as well as lots of open battles. Nice one SMG, can't wait for Secondary.wad. 5/5 -jb

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Unknown date

  
What the author doesn't realise is that this map runs perfectly on ZDoom, not just GZD. I completed it at the same difficulty you guys did. Gets a 4/5. -prdarkfox

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Guest

Unknown date

  
I like it. Very Open Large Areas. Low enemy most on annoying locations at least on skill 3. Play uv soon 4/5

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Guest

Unknown date

  
Nice. A bit repetitive though 4/5

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Guest

Unknown date

  
I really liked it! This is one of my favourite wads! Great map, awesome music! 5/5!

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Guest

Unknown date

  
Didn't like it. Random open areas with random monster placement. This map is really big, but too boring. There isn't any reason for playing it IMHO. 1.5/5 - Damned

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Guest

Unknown date

  
If you fall off the dege you die! What the hell is up with that. I was having fun up until that part. Not a bad level I guess but the rock gets old looking after a while. 8/12/07

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Guest

Unknown date

  
Actually, there's water, 3D floors, and other GZdoom only features. I did try to make it playable in Zdoom for those of you who can't run OpenGL. -SMG

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  • File Reviews

    • By Meril · Posted
      txt file says that map is unfinished. Have some nice touches, but overall mediocre. Short and easy, with a little switch hunting.
    • By Meril · Posted
      Oldschool (Maybe because it's from 1995). Not bad for it's age, but nothing special.
    • By DRMman · Posted
      It's not bad but decent at best, first off let's look at the map design: its good better then anything i could come up with but the enemy placement on ultra violence straight up outta plutonia and i love it.   Since secrets aren't my thing mainly because i don't need validation from miserable c*nts on the internet but they were fun to find however the lack of custom midi tracks ticks me off because of d_runnin making me want to slice my wrists mainly because i've heard it a thousand f**king times from making maps or playing sh*t maps, so really at worst it's boring.
    • By rdwpa · Posted
      2.5/5   Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 
    • By rdwpa · Posted
      Lakeside might also be named Loopside: every major area appears on your itinerary no less than twice, no backtracking. Don't want to pick off cliff imps in the start area? Pouring bullets into a fatso too slow? Ignore those Bezos. Come back with a bigger weapon.   Though the whole arsenal minus the BFG appears at some point, I ended up replaying this and restricting my options to the berserk fist and the carefully rationed plasma rifle. Naturally that implies a lot of punching, with the motley cast -- 89 monsters, many punchable, many not -- offering a slate of tricky, fun Tyson challenges. To get a max this way, navigating a pair of hectic infight-baiting scenarios is pretty much mandatory. I loved it. It makes good pugilistic practice. There is even a {spoiler}demon to fist.   This is a speedmap, also a positive! Speedmaps have two big traps to avoid: the first is outright sucking, the second is having no ideas and half-baked content. Once they do both, I usually like them.
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