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Into Sandy's City

   (33 reviews)
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9 levels for Doom2, Sandy Peterson Style.


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Zalewa

  
Paul improved a lot since the times of this WAD. While not explicitly bad, it's rather primitive and abuses some copy&pasta and repeated patterns. Visuals are sufficient and stay on the original Doom level. ~ 10.2016

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Unknown date

  
The first few maps are very predictable and very boring. After that it just becomes bordering on the line of impossible, and still boring. Try adding more health items.

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Unknown date

  
the city???

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Unknown date

  
These don't really catch Petersen's style and difficulty varies too much. They do feel like older maps, and there's nothing wrong with that, but lack the conceptual variety Sandy used. Most of his levels had character; these seem rather random. One made me think of Klie's and another a bit of Scythe 2. The Raven games and TNT music is out of place, too. There are bugs in vanilla, as well (I got stuck in map06). [2/5] ~Chain Mail (08/2010)

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Unknown date

  
Interesting wad idea but the levels don't match Petersen's style. There are some details that resemble his levels though. 3/5 Bug report: in level 5 there's a hidden elevator in the cyber room. By using it, the game crashes with this message ''P_AddActivePlat: no more plats!'' -ASD 14.2.2012

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Unknown date

  
Yes, I liked this mapset too. It's fun if a bit easy at points. Bonus points for use of d_e1m5, my favorite song ever. -- woodpecker

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Unknown date

  
Although it is extremely simple I didn't mind playing these maps. These things remind me of the old days. 3/5 - Cutmanmike

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Unknown date

  
Even if the architecture is more simple than usual, I quite liked this one for it's gameplay. 4/5 - Optimus

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Unknown date

  
I'll ignore the retarded premise of this wad and just say that starting with map05 this wad is actually okay if you don't mind the 'classic' design, and quite good if you find it enjoyable. Too bad the 'ZDoomisms' detract from the experience, that could've been easily avoided. 3/5 - Belial

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Unknown date

  
I think that Sandy Peterson would be rather insulted by these maps. Sandy Peterson's maps weren't as detailed as American Mcgee or John Romero's but the architecture was nice and the gameplay was usually good. In this wad, the achitecture was plain and rather boring, and a lot of the fights were unfair and pretty frustrating -Craigs

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Unknown date

  
Why are people rating this wad so low? It is from Paul Corfiatis; every wad he makes is worth 5 stars as he is a Doom GOD!!!

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Unknown date

  
You guys are all mentally frustrated, you're all not enjoying Doom. But I actually enjoyed this episode, the gameplay is not great and the design is simple. But it looks good. 3/5

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Unknown date

  
Doom is a 13 year old game and this is a 13 year olds attempt at a map. 1/5

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Unknown date

  
Very nice mapset. Simple and good. 3/5 -Moti

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Unknown date

  
Even for something that is supposed to be retro this is very simplistic; each level is laid out on a strict grid pattern, the corridors tend to have a row of monsters in single file, and the detailing and layout is uncomplicated, to put it kindly. It's never more than competent and occasionally it's very bad, e.g. the "maze" in level three. The secrets are a mixture of totally obvious, and unmarked bits of wall. On the other hand it's short and doesn't take too long to finish.

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Unknown date

  
Sandy Petersen: 1) made better-looking maps than these; 2) made maps that played better; 3) could spell his own name; 3) did not release maps that crash Doom2.exe (e.g. map02); 4) did not make map-shattering invalid tag errors (e.g. map05); 5) even if he had made mistakes like those, there is no evidence that he would have repeated them in future projects. Verdict: failure.

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Unknown date

  
Nice.

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Unknown date

  
First few levels are flat and boring .. next few are better, but have alot of 'lol archvile' and gimmicky fights that are annoying or unfair. Putting Peterson's name on these maps is a letdown.

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Unknown date

  
Terrible. Sandy never made maps like this. I feel his name has just been used as an excuse for releasing poorly detailed 94-style linear hallways which degenerate into hitscanner spam. Another almost unplayable mapset from this hugely overrated author. 0/5

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Unknown date

  
I enjoyed playing this! 3/5 -Dqey

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Unknown date

  
Even for poor quality, mind numbingly boring levels these smell of fail. 0/5

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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