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Into Sandy's City

   (33 reviews)
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9 levels for Doom2, Sandy Peterson Style.


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Zalewa

  
Paul improved a lot since the times of this WAD. While not explicitly bad, it's rather primitive and abuses some copy&pasta and repeated patterns. Visuals are sufficient and stay on the original Doom level. ~ 10.2016

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Unknown date

  
The first few maps are very predictable and very boring. After that it just becomes bordering on the line of impossible, and still boring. Try adding more health items.

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Unknown date

  
the city???

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Unknown date

  
These don't really catch Petersen's style and difficulty varies too much. They do feel like older maps, and there's nothing wrong with that, but lack the conceptual variety Sandy used. Most of his levels had character; these seem rather random. One made me think of Klie's and another a bit of Scythe 2. The Raven games and TNT music is out of place, too. There are bugs in vanilla, as well (I got stuck in map06). [2/5] ~Chain Mail (08/2010)

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Unknown date

  
Interesting wad idea but the levels don't match Petersen's style. There are some details that resemble his levels though. 3/5 Bug report: in level 5 there's a hidden elevator in the cyber room. By using it, the game crashes with this message ''P_AddActivePlat: no more plats!'' -ASD 14.2.2012

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Unknown date

  
Yes, I liked this mapset too. It's fun if a bit easy at points. Bonus points for use of d_e1m5, my favorite song ever. -- woodpecker

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Unknown date

  
Although it is extremely simple I didn't mind playing these maps. These things remind me of the old days. 3/5 - Cutmanmike

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Even if the architecture is more simple than usual, I quite liked this one for it's gameplay. 4/5 - Optimus

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Unknown date

  
I'll ignore the retarded premise of this wad and just say that starting with map05 this wad is actually okay if you don't mind the 'classic' design, and quite good if you find it enjoyable. Too bad the 'ZDoomisms' detract from the experience, that could've been easily avoided. 3/5 - Belial

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Unknown date

  
I think that Sandy Peterson would be rather insulted by these maps. Sandy Peterson's maps weren't as detailed as American Mcgee or John Romero's but the architecture was nice and the gameplay was usually good. In this wad, the achitecture was plain and rather boring, and a lot of the fights were unfair and pretty frustrating -Craigs

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Unknown date

  
Why are people rating this wad so low? It is from Paul Corfiatis; every wad he makes is worth 5 stars as he is a Doom GOD!!!

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Unknown date

  
You guys are all mentally frustrated, you're all not enjoying Doom. But I actually enjoyed this episode, the gameplay is not great and the design is simple. But it looks good. 3/5

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Unknown date

  
Doom is a 13 year old game and this is a 13 year olds attempt at a map. 1/5

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Unknown date

  
Very nice mapset. Simple and good. 3/5 -Moti

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Unknown date

  
Even for something that is supposed to be retro this is very simplistic; each level is laid out on a strict grid pattern, the corridors tend to have a row of monsters in single file, and the detailing and layout is uncomplicated, to put it kindly. It's never more than competent and occasionally it's very bad, e.g. the "maze" in level three. The secrets are a mixture of totally obvious, and unmarked bits of wall. On the other hand it's short and doesn't take too long to finish.

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Sandy Petersen: 1) made better-looking maps than these; 2) made maps that played better; 3) could spell his own name; 3) did not release maps that crash Doom2.exe (e.g. map02); 4) did not make map-shattering invalid tag errors (e.g. map05); 5) even if he had made mistakes like those, there is no evidence that he would have repeated them in future projects. Verdict: failure.

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Unknown date

  
Nice.

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Unknown date

  
First few levels are flat and boring .. next few are better, but have alot of 'lol archvile' and gimmicky fights that are annoying or unfair. Putting Peterson's name on these maps is a letdown.

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Unknown date

  
Terrible. Sandy never made maps like this. I feel his name has just been used as an excuse for releasing poorly detailed 94-style linear hallways which degenerate into hitscanner spam. Another almost unplayable mapset from this hugely overrated author. 0/5

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Unknown date

  
I enjoyed playing this! 3/5 -Dqey

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Unknown date

  
Even for poor quality, mind numbingly boring levels these smell of fail. 0/5

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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