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G-Shrimp's G-String

   (18 reviews)
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Guest

Unknown date

  
For making maps like this at the age of 20 you are a real fucking retard.

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Guest

Unknown date

  
I'm NOT 7 years old! I'm 20. Leave me aloen or I will ring the copz. -ruba

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Guest

Unknown date

  
Didn't liked this as much even though the flesh architecture was cool. 2/5 - Optimus

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Guest

Unknown date

  
1/5 pretty cool, but really fucking shitty. 1/5 - AX

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Guest

Unknown date

  
Meh, this is a lot better than Rubas previous maps tho 3/5

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Guest

Unknown date

  
Pretty decent map though there could have been more weapons. What's with Commander Keens opening a door to an obivous secret? I give it a 3/5.

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Guest

Unknown date

  
An utterly inconsistent map I must say. Why does Ruba release these shitty maps. really, the lighting effects aren't too bad, but there are bunches of copied items, and pasted enemies. Then you go into a base to find the Blue Key, you are inside a huge stomach like room, there is a Cyberdemon and the rest the same olc copy and paste. 2 Stars -PC

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Guest

Unknown date

  
This is a more conventional level by this author. As before, the generally sophisticated design detail doesn't gel with the cretinous readme, which makes this an unfunny parody. The ending room does at least offer some gameplay but as the other reviewer points out, it's copy-and-paste stuff. I wonder if it would be possible to own the word "Blunderstan". Google says that no-one else on the internet has used that word.

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Unknown date

  
Coming from Ruba, this is actually quite good. For some reason he seems to be lagging the rest of the DOOM community by about 10 years... its like watching a small child grow - slowly!... with learning difficulties. Anyway, back to reality... this is yet another mid '90s, Wow! I can build DOOM wads! style map. Minimal thought and even less creativity. So he can copy & paste... shame he can't cut... an incredible 1/5 -jb

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Guest

Unknown date

  
Thats like saying shit is tastier than diarrhoea.

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Unknown date

  
Hmmm this level is suprisingly... Good! Usually Ruba's maps suck but this one actually was a blast. -5 stars

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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