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G-Shrimp's G-String

   (18 reviews)
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Unknown date

  
For making maps like this at the age of 20 you are a real fucking retard.

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Unknown date

  
I'm NOT 7 years old! I'm 20. Leave me aloen or I will ring the copz. -ruba

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Guest

Unknown date

  
Didn't liked this as much even though the flesh architecture was cool. 2/5 - Optimus

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Guest

Unknown date

  
1/5 pretty cool, but really fucking shitty. 1/5 - AX

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Guest

Unknown date

  
Meh, this is a lot better than Rubas previous maps tho 3/5

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Guest

Unknown date

  
Pretty decent map though there could have been more weapons. What's with Commander Keens opening a door to an obivous secret? I give it a 3/5.

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Guest

Unknown date

  
An utterly inconsistent map I must say. Why does Ruba release these shitty maps. really, the lighting effects aren't too bad, but there are bunches of copied items, and pasted enemies. Then you go into a base to find the Blue Key, you are inside a huge stomach like room, there is a Cyberdemon and the rest the same olc copy and paste. 2 Stars -PC

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Unknown date

  
This is a more conventional level by this author. As before, the generally sophisticated design detail doesn't gel with the cretinous readme, which makes this an unfunny parody. The ending room does at least offer some gameplay but as the other reviewer points out, it's copy-and-paste stuff. I wonder if it would be possible to own the word "Blunderstan". Google says that no-one else on the internet has used that word.

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Unknown date

  
Coming from Ruba, this is actually quite good. For some reason he seems to be lagging the rest of the DOOM community by about 10 years... its like watching a small child grow - slowly!... with learning difficulties. Anyway, back to reality... this is yet another mid '90s, Wow! I can build DOOM wads! style map. Minimal thought and even less creativity. So he can copy & paste... shame he can't cut... an incredible 1/5 -jb

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Unknown date

  
Thats like saying shit is tastier than diarrhoea.

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Unknown date

  
Hmmm this level is suprisingly... Good! Usually Ruba's maps suck but this one actually was a blast. -5 stars

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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