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Jakob's War

   (20 reviews)
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2 Screenshots

About This File

I wanna experiment with making a differentt style of level. And it has a new song of midi file in it that sounds great on a big stereo. Your mission is to avoid killing the little blue guys and only kill the robbed zombies. You are given the Big Frickin Gun at the start, hmmm sounds promising!


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Still better than any Terry wad.

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Unknown date

  
Are the Gamarra Series role models to you? Because thats the message I see you trying to send. The only thing I take comfort in is that the music is as good as you say.

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Unknown date

  
you're a complete stupid moron, ruba. dumb idiot. i rate this vomit.

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Unknown date

  
THIS IS ART!!! I finished the last two Cyberdemons with my fists. 5/5 - Optimus

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Unknown date

  
why the fuck waste your time on building pointless shit. life's too short yknow. Admiral Xolzo 0/5

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Unknown date

  
I looked in the text file and saw that it looks a bit buggy so I decided to download it. Terrible, absoulutley awful that it actually made me laugh, WTF is the Ruba doing?. This horrible map contains a few Nazis, a few Troopers and 4 Cyberdemons stuffed. And to end it all is a Romero head and terribly textured exit time. Avoid at all costs! 0/5 -PC

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Unknown date

  
Another deliberately awful level that smacks of being a hoax; it consists of a winding passageway that opens into an underground car park. You don't have quite enough BFG ammo to kill the four cyberdemons but that's okay because they're impaled and immobile. You can just run to the exit switch.

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Unknown date

  
eye of the tiger was the only reason i played this

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Unknown date

  
Lol although it is kinda funny

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Unknown date

  
Simply stunning.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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