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Super Imps

   (37 reviews)
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2 Screenshots

About This File

I experiment with a level where I put many imp into a big room and there is a Cyberdemon in the middle. You can also exit in the start room if you get boerd.


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Guest

Unknown date

  
crap

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Guest

Unknown date

  
Hmm, crap. But watch all those Imps kick that Cyber's butt!

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Guest

Unknown date

  
By making this map, you actually make Wolfenstein3D look better than Doom. AMAZING! How do you do that! Seriously Ruba. Stop submiting "experiments" to Doomworld. Doomworld has limited space, and it is being well wasted by Gamarra's. Don't join in. PLEASE.

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Guest

Unknown date

  
crappppp

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Guest

Unknown date

  
pukes...

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Guest

Unknown date

  
Texture Usage very good!

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Guest

Unknown date

  
5/0 Parc

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Guest

Unknown date

  
shit

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Guest

Unknown date

  
-100000/0 stars

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Guest

Unknown date

  
this is shit

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Guest

Unknown date

  
retarded

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Guest

Unknown date

  
There's nothing wrong with "experimenting" like this at all, but you shouldn't upload the results.

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Guest

Unknown date

  
This shit should be deleted from the archive.

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Guest

Unknown date

  
Sucks. 1/5 - Optimus

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Guest

Unknown date

  
Crap! = Hell no!. Its hell funny! 5/5

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Guest

Unknown date

  
This is an utterly ridiculous Wolfenstein map with two rooms. One room contains hundreds of Imps facing away from you and a Cyberdemon in the middle. I think the object of this map is to let the Imps kill the Cyber. Inside the start room there is a Nazi, a Shotgun and two ways to exit be either pushing a switch or shooting a Romero Head. 1 Star -PC

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Guest

Unknown date

  
This is another one of those deliberately bad levels by "Ruba". Consists of almost a thousand imps in a big, attractive room with a cyberdemon in the middle. As with the other Ruba levels the mixture of incompetent conception and attractive design doesn't feel convincingly amateur; it's as if the whole thing is a big hoax, which paradoxically makes me judge it more harshly than the Gamarra levels, which are at least sincere in their awfulness.

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Unknown date

  
I experiment with a review where I give you 0 stars.

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Unknown date

  
pathetic...

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Guest

Unknown date

  
This definitively deserves 10 gorilla anuses shitting fluorescent shit derived from shit-eating gorillas.

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Unknown date

  
10 gorilla anuses shitting phosphorescant shit derived from gorillas that eat shit-eating gorillas! (BTW: 10 gorilla anuses == 0.01 Ruba) 0/5

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Unknown date

  
Gamarra kicks Ruba's ass.

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Unknown date

  
And here I thought AV and HR were good. I have finally seen the light with this simply amazing wad. 5 stars - Legendary

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This is crap

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I never thought Gamarra could possibly be better than some wad. Hell, I was wrong. 0/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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