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Super Imps

   (37 reviews)
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2 Screenshots

About This File

I experiment with a level where I put many imp into a big room and there is a Cyberdemon in the middle. You can also exit in the start room if you get boerd.


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Guest

Unknown date

  
crap

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Guest

Unknown date

  
Hmm, crap. But watch all those Imps kick that Cyber's butt!

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Guest

Unknown date

  
By making this map, you actually make Wolfenstein3D look better than Doom. AMAZING! How do you do that! Seriously Ruba. Stop submiting "experiments" to Doomworld. Doomworld has limited space, and it is being well wasted by Gamarra's. Don't join in. PLEASE.

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Guest

Unknown date

  
crappppp

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Guest

Unknown date

  
pukes...

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Guest

Unknown date

  
Texture Usage very good!

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Guest

Unknown date

  
5/0 Parc

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Guest

Unknown date

  
shit

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Guest

Unknown date

  
-100000/0 stars

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Guest

Unknown date

  
this is shit

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Guest

Unknown date

  
retarded

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Guest

Unknown date

  
There's nothing wrong with "experimenting" like this at all, but you shouldn't upload the results.

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Guest

Unknown date

  
This shit should be deleted from the archive.

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Guest

Unknown date

  
Sucks. 1/5 - Optimus

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Guest

Unknown date

  
Crap! = Hell no!. Its hell funny! 5/5

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Guest

Unknown date

  
This is an utterly ridiculous Wolfenstein map with two rooms. One room contains hundreds of Imps facing away from you and a Cyberdemon in the middle. I think the object of this map is to let the Imps kill the Cyber. Inside the start room there is a Nazi, a Shotgun and two ways to exit be either pushing a switch or shooting a Romero Head. 1 Star -PC

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Guest

Unknown date

  
This is another one of those deliberately bad levels by "Ruba". Consists of almost a thousand imps in a big, attractive room with a cyberdemon in the middle. As with the other Ruba levels the mixture of incompetent conception and attractive design doesn't feel convincingly amateur; it's as if the whole thing is a big hoax, which paradoxically makes me judge it more harshly than the Gamarra levels, which are at least sincere in their awfulness.

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Guest

Unknown date

  
I experiment with a review where I give you 0 stars.

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Guest

Unknown date

  
pathetic...

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Guest

Unknown date

  
This definitively deserves 10 gorilla anuses shitting fluorescent shit derived from shit-eating gorillas.

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Guest

Unknown date

  
10 gorilla anuses shitting phosphorescant shit derived from gorillas that eat shit-eating gorillas! (BTW: 10 gorilla anuses == 0.01 Ruba) 0/5

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Unknown date

  
Gamarra kicks Ruba's ass.

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Unknown date

  
And here I thought AV and HR were good. I have finally seen the light with this simply amazing wad. 5 stars - Legendary

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Unknown date

  
This is crap

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Unknown date

  
I never thought Gamarra could possibly be better than some wad. Hell, I was wrong. 0/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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