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IDBEST.WAD

   (6 reviews)
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About This File

This a huge deathmatch level made by cutting and pasting together parts of e1m1, e1m2, e1m3, e1m4, and e1m5. It's intended for regular deathmatch, and there are no energy weapons. I added a lot more to idmix.wad, and I redid the layout a bit. Idmix.wad was hastily thrown together. Now the the ceiling and floor tiles are properly aligned (at least where it counts) and the exit works :).


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Unknown date

  
This is on the old "Maximum Doom" CD. It's a kind of E1 redux, and it's sometimes uncanny. You are confronted by rooms and corridors that shouldn't be there. As a single-player map it's sprawling, and the exit is an anonymous switch, but it's basically as entertaining as the originals. There are a couple of oddities - doors with colour-coded frames that don't need keys, a blue key door that goes nowhere, but it's surprisingly slick for something older than DVD.

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Unknown date

  
Classic! Nostalgia trip or what?! This one was ten years old about a week ago!

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A nice early E1 style level with areas from other E1 maps pasted in. But it plays better as a single player level.

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Having played the original version of these levels countless million times, this level feels very strange to play. It's very weird to be in one familiar place, step through a door and arrive somewhere equally familiar, but completely wrong. The whole level feels like a series of rips in the space-time continuum.

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Awesome concept. I would love to see more of these for the other 3 episodes. It could've used some single-player optimization, though. 5/5

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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