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IDBEST.WAD

   (6 reviews)
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About This File

This a huge deathmatch level made by cutting and pasting together parts of e1m1, e1m2, e1m3, e1m4, and e1m5. It's intended for regular deathmatch, and there are no energy weapons. I added a lot more to idmix.wad, and I redid the layout a bit. Idmix.wad was hastily thrown together. Now the the ceiling and floor tiles are properly aligned (at least where it counts) and the exit works :).


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Unknown date

  
This is on the old "Maximum Doom" CD. It's a kind of E1 redux, and it's sometimes uncanny. You are confronted by rooms and corridors that shouldn't be there. As a single-player map it's sprawling, and the exit is an anonymous switch, but it's basically as entertaining as the originals. There are a couple of oddities - doors with colour-coded frames that don't need keys, a blue key door that goes nowhere, but it's surprisingly slick for something older than DVD.

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Unknown date

  
Classic! Nostalgia trip or what?! This one was ten years old about a week ago!

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Unknown date

  
A nice early E1 style level with areas from other E1 maps pasted in. But it plays better as a single player level.

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Unknown date

  
Having played the original version of these levels countless million times, this level feels very strange to play. It's very weird to be in one familiar place, step through a door and arrive somewhere equally familiar, but completely wrong. The whole level feels like a series of rips in the space-time continuum.

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Unknown date

  
Awesome concept. I would love to see more of these for the other 3 episodes. It could've used some single-player optimization, though. 5/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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