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CerberusComplex

   (10 reviews)
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4 Screenshots

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Tech base map


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Guest

Unknown date

  
Not bad that was pretty cool. Nice amount of good looking stuff and well balanced fun factor too. I thought that ammo was about perfect, maybe just a little shy of healthy. If you go up the stairs onto the ledge the cyberdemon is unable to hit you if your smart about it. That to me was the best place to fight him if you want to be cheap. 3/12/07

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This is a nice map with a nice flow. It's looking very good with a very good touch of details everywhere. The challenge is avarage to hard in some places, especially due to the very sensible donation of ammo. If you like to rush through a map with your Plasma Gun, you'll definitley have a problem here. But when you use it where it's necessary only, you'll have some good fun with this map. My only regret is, that the boss battle isn't as exciting as it could have been. 4/5 -Milian

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Unknown date

  
This is a shiny techbase in the modern style. It's fairly small, with a layout that makes you run back and forth a few times, but that's not too bad. It's fun for a short while - basically a series of teleport traps mixed with mini-arenas - but it's not much of a challenge. Feels like the first part of a good megawad. There's a cyberdemon boss fight but you're given a plasma rifle and loads of ammo just beforehand, so it's easy. No secrets.

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Unknown date

  
There's more than enough ammo to kill everything in the map without problems. Personally I think the texturing could use more work, the first parts of the map are really gray with all the SHAWN/FLAT20 everywhere. Later on it gets better and we finally get to see some height variation after the almost completely flat areas leading up to the cyber. The gameplay doesn't hold any surprises either. 3/5 - Belial

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Unknown date

  
I accept with Belial. The texturing isn't so good and the gameplay isn't memorable. I get stucked in the room with blue key. The switch here works only once but the grate falls repeatedly... But it looks that I am the only one with this problem ;) 3+/5 - Damned

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Unknown date

  
Architecture is a bit repetitive but not plain. I like how this level looks. Weapon and monster placement is ok however I ran out of ammo twice and most definatelly you are unable to kill all those Barons at the end and not loose ammo. The best part would be Cyberdemon area - perfectly looking, not too much space to run away from his rockets and small enemies above that damage you, but don't irritate you. This area also looks best from all rooms in entire level. 4/5 - Zalewa

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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