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CerberusComplex

   (10 reviews)
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4 Screenshots

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Tech base map


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Unknown date

  
Not bad that was pretty cool. Nice amount of good looking stuff and well balanced fun factor too. I thought that ammo was about perfect, maybe just a little shy of healthy. If you go up the stairs onto the ledge the cyberdemon is unable to hit you if your smart about it. That to me was the best place to fight him if you want to be cheap. 3/12/07

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This is a nice map with a nice flow. It's looking very good with a very good touch of details everywhere. The challenge is avarage to hard in some places, especially due to the very sensible donation of ammo. If you like to rush through a map with your Plasma Gun, you'll definitley have a problem here. But when you use it where it's necessary only, you'll have some good fun with this map. My only regret is, that the boss battle isn't as exciting as it could have been. 4/5 -Milian

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This is a shiny techbase in the modern style. It's fairly small, with a layout that makes you run back and forth a few times, but that's not too bad. It's fun for a short while - basically a series of teleport traps mixed with mini-arenas - but it's not much of a challenge. Feels like the first part of a good megawad. There's a cyberdemon boss fight but you're given a plasma rifle and loads of ammo just beforehand, so it's easy. No secrets.

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There's more than enough ammo to kill everything in the map without problems. Personally I think the texturing could use more work, the first parts of the map are really gray with all the SHAWN/FLAT20 everywhere. Later on it gets better and we finally get to see some height variation after the almost completely flat areas leading up to the cyber. The gameplay doesn't hold any surprises either. 3/5 - Belial

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I accept with Belial. The texturing isn't so good and the gameplay isn't memorable. I get stucked in the room with blue key. The switch here works only once but the grate falls repeatedly... But it looks that I am the only one with this problem ;) 3+/5 - Damned

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Unknown date

  
Architecture is a bit repetitive but not plain. I like how this level looks. Weapon and monster placement is ok however I ran out of ammo twice and most definatelly you are unable to kill all those Barons at the end and not loose ammo. The best part would be Cyberdemon area - perfectly looking, not too much space to run away from his rockets and small enemies above that damage you, but don't irritate you. This area also looks best from all rooms in entire level. 4/5 - Zalewa

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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