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CerberusComplex

   (10 reviews)
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Tech base map


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Unknown date

  
Not bad that was pretty cool. Nice amount of good looking stuff and well balanced fun factor too. I thought that ammo was about perfect, maybe just a little shy of healthy. If you go up the stairs onto the ledge the cyberdemon is unable to hit you if your smart about it. That to me was the best place to fight him if you want to be cheap. 3/12/07

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This is a nice map with a nice flow. It's looking very good with a very good touch of details everywhere. The challenge is avarage to hard in some places, especially due to the very sensible donation of ammo. If you like to rush through a map with your Plasma Gun, you'll definitley have a problem here. But when you use it where it's necessary only, you'll have some good fun with this map. My only regret is, that the boss battle isn't as exciting as it could have been. 4/5 -Milian

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Unknown date

  
This is a shiny techbase in the modern style. It's fairly small, with a layout that makes you run back and forth a few times, but that's not too bad. It's fun for a short while - basically a series of teleport traps mixed with mini-arenas - but it's not much of a challenge. Feels like the first part of a good megawad. There's a cyberdemon boss fight but you're given a plasma rifle and loads of ammo just beforehand, so it's easy. No secrets.

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There's more than enough ammo to kill everything in the map without problems. Personally I think the texturing could use more work, the first parts of the map are really gray with all the SHAWN/FLAT20 everywhere. Later on it gets better and we finally get to see some height variation after the almost completely flat areas leading up to the cyber. The gameplay doesn't hold any surprises either. 3/5 - Belial

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Unknown date

  
I accept with Belial. The texturing isn't so good and the gameplay isn't memorable. I get stucked in the room with blue key. The switch here works only once but the grate falls repeatedly... But it looks that I am the only one with this problem ;) 3+/5 - Damned

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Unknown date

  
Architecture is a bit repetitive but not plain. I like how this level looks. Weapon and monster placement is ok however I ran out of ammo twice and most definatelly you are unable to kill all those Barons at the end and not loose ammo. The best part would be Cyberdemon area - perfectly looking, not too much space to run away from his rockets and small enemies above that damage you, but don't irritate you. This area also looks best from all rooms in entire level. 4/5 - Zalewa

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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