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monlth02.wad.

   (28 reviews)
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5 Screenshots

About This File

MONOLITH: A series of maps with no particular theme....well, maybe one. A single player map for Doom2.


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NuMetalManiak

  
cool map, also the tiny ledges aren't really a problem.

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Zahid

  
nicely detailed tech-base themed map.combats are mildly challenging esp if you find all secrets...focusing puzzle part more but imo overly relied on tiny ledges which became repetitive thus predictable in later areas..nice map overall

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Guest

Unknown date

  
A brilliant map. Very well thought out.

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Guest

Unknown date

  
Very nice! And Zalewa, if the puzzles suck, it just means you're too stupid to figure them out. :P They're neither unfair nor overly difficult or anything like that.

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Guest

Unknown date

  
Please delete Zalewa's review above.

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Guest

Unknown date

  
^The whole purpose of this review system is to have the ability to see what other people think, so 'deleting' reviews because you don't like them is detrimental to the system. Zalewa doesn't like it, PC does... see how it works monkey-boy? A decent map with tough, but fair game-play - I enjoyed it, but probably won't play it again. 3.75/5 -jb

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Guest

Unknown date

  
lol zalewa sucks

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Guest

Unknown date

  
great map

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Guest

Unknown date

  
Great and smart design make this for me nearly legendary. Only thing I dont enjoy are wall with door textures, which you cannot open. It is quite disturbing for me, when I use the automap before every doortexture. 4.5 - Damned

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Unknown date

  
The design is top-notch and the layout is stuff dreams are made of. The gameplay is flawless and even those few places where the player is forced to navigate thin ledges don't hurt the maps flow. 5/5 - Belial

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Unknown date

  
Map makes you stop and think-navigation is non-typical,but that doesn't disrupt the progression.Ammo is sufficient and health/armor is plentiful enough for most players to relax killing monsters. Overall,an enjoyable 25-30 min. of fun.4/5-d.d.koop

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Unknown date

  
Nice design, looks good without any artificial detail. Gameplay flows nicely, but some parts require attention to the environment in order to progress. 4*

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Guest

Unknown date

  
Great Gameplay and challenge. Great Level Design. The only thing I didn't like about the map was the exit room, it was too unrealistic. The rest was pretty much perfect. 5/5 -PC

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Guest

Unknown date

  
This is a wonderful level with great gameplay from one of my favorite map authors, Richard Wiles. The puzzles hurt the flow a little bit, but were satisfying none the less. 5 stars. Note to Zalewa: even if you don't like a popular wad, you don't have to 'balance' out the high rating by giving it 0 stars.

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Unknown date

  
Well detailed and intelligently designed aside for some deviously hidden paths which slightly mar the whole experience.

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Unknown date

  
Even though it was a little hard to find ones way around it was still a pretty good level. 5/22/07

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Guest

Unknown date

  
not legendary but great, fun and very well balanced, some textures are out of place 4.5/5

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Guest

Unknown date

  
This is dated December 2006. It's the second in the great Monolith series; this one feels like the first level stretched out, it's more expansive and the fights aren't as close-up. Some nice secrets, 200+ baddies but the difficulty is generally mild; you get plenty of health and ammo. The design is a kind of updated, modernised classic techbase with lots of nooks and crannies, and some occasionally frustrating climbing on ledges (e.g. the red key part).

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Unknown date

  
This map would be good if the author wouldn't forget that Doom is not Tomb Raider. All the puzzles suck. 0/5 - Zalewa

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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