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monlth02.wad.

   (28 reviews)
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5 Screenshots

About This File

MONOLITH: A series of maps with no particular theme....well, maybe one. A single player map for Doom2.


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NuMetalManiak

  
cool map, also the tiny ledges aren't really a problem.

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Zahid

  
nicely detailed tech-base themed map.combats are mildly challenging esp if you find all secrets...focusing puzzle part more but imo overly relied on tiny ledges which became repetitive thus predictable in later areas..nice map overall

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Guest

Unknown date

  
A brilliant map. Very well thought out.

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Guest

Unknown date

  
Very nice! And Zalewa, if the puzzles suck, it just means you're too stupid to figure them out. :P They're neither unfair nor overly difficult or anything like that.

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Guest

Unknown date

  
Please delete Zalewa's review above.

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Guest

Unknown date

  
^The whole purpose of this review system is to have the ability to see what other people think, so 'deleting' reviews because you don't like them is detrimental to the system. Zalewa doesn't like it, PC does... see how it works monkey-boy? A decent map with tough, but fair game-play - I enjoyed it, but probably won't play it again. 3.75/5 -jb

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Guest

Unknown date

  
lol zalewa sucks

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Guest

Unknown date

  
great map

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Guest

Unknown date

  
Great and smart design make this for me nearly legendary. Only thing I dont enjoy are wall with door textures, which you cannot open. It is quite disturbing for me, when I use the automap before every doortexture. 4.5 - Damned

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Unknown date

  
The design is top-notch and the layout is stuff dreams are made of. The gameplay is flawless and even those few places where the player is forced to navigate thin ledges don't hurt the maps flow. 5/5 - Belial

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Unknown date

  
Map makes you stop and think-navigation is non-typical,but that doesn't disrupt the progression.Ammo is sufficient and health/armor is plentiful enough for most players to relax killing monsters. Overall,an enjoyable 25-30 min. of fun.4/5-d.d.koop

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Unknown date

  
Nice design, looks good without any artificial detail. Gameplay flows nicely, but some parts require attention to the environment in order to progress. 4*

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Unknown date

  
Great Gameplay and challenge. Great Level Design. The only thing I didn't like about the map was the exit room, it was too unrealistic. The rest was pretty much perfect. 5/5 -PC

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Guest

Unknown date

  
This is a wonderful level with great gameplay from one of my favorite map authors, Richard Wiles. The puzzles hurt the flow a little bit, but were satisfying none the less. 5 stars. Note to Zalewa: even if you don't like a popular wad, you don't have to 'balance' out the high rating by giving it 0 stars.

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Unknown date

  
Well detailed and intelligently designed aside for some deviously hidden paths which slightly mar the whole experience.

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Unknown date

  
Even though it was a little hard to find ones way around it was still a pretty good level. 5/22/07

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Unknown date

  
not legendary but great, fun and very well balanced, some textures are out of place 4.5/5

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Unknown date

  
This is dated December 2006. It's the second in the great Monolith series; this one feels like the first level stretched out, it's more expansive and the fights aren't as close-up. Some nice secrets, 200+ baddies but the difficulty is generally mild; you get plenty of health and ammo. The design is a kind of updated, modernised classic techbase with lots of nooks and crannies, and some occasionally frustrating climbing on ledges (e.g. the red key part).

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Unknown date

  
This map would be good if the author wouldn't forget that Doom is not Tomb Raider. All the puzzles suck. 0/5 - Zalewa

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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