Title : FORTRESS 1024
Author : Paul Corfiatis
Email Address : firstname.lastname@example.org
Other Files By Author : go to http://www.geocities.com/paul33_au/
Description : Finally, I've decided to get back to some serious Dooming
and I know you were all dissapointed with Into Sandy's City.
FORTRESS 1024 is a gothic like map set inside a fortress.
The playing area is mostly built within a 1024x1024 scale and
the majority of the level is set outdoors. I've tried my hardest
to make the gameplay good and challenging. Plenty of teleporting
surprises so watch your back. The exit is located in the middle of
the map around a nukage moat, you must raise a bridge to get
out of this level.
* Play Information *
Port : Limit Removing
Episode and Level # : MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : yes
Difficulty Settings : Yes
New Sounds : No
New Music : Doom2 text screen
New Graphics : Yes, E4 Sky and Plutonia Rail
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Doom Builder 1.68
Known Bugs : None
* Copyright / Permissions *
Authors may not use these levels as a base to build additional
You MAY distribute this WAD in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.
* Where to get this WAD *
http://www.geocities.com/paul33_au/ and all other ftp sites.
The sound quality is much better, but the bassline & kick could be a lot louder
the overall mix is really good
it sounds smooth and there is lots of dynamics left for mastering
the kick sounds like it's not compressed at all, it sounds a bit like plastic but the soundscapes in the song are very nice & smooth this time
put the kick volume to 50% and compress it with fruity compressor, take "DRUMS" -preset for it
and put the bassline to about 60% and compress it with the drums preset as well but reduce gain to your liking