Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

FORTRESS 1024

   (23 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Finally, I've decided to get back to some serious Dooming and I know you were all dissapointed with Into Sandy's City.

FORTRESS 1024 is a gothic like map set inside a fortress. The playing area is mostly built within a 1024x1024 scale and the majority of the level is set outdoors. I've tried my hardest to make the gameplay good and challenging. Plenty of teleporting surprises so watch your back. The exit is located in the middle of the map around a nukage moat, you must raise a bridge to get out of this level.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  
simple and fun

Share this review


Link to review
Zalewa

  
Not too shabby. Difficult but fair and good looking.

Share this review


Link to review
Guest

Unknown date

  
Definitely one of best 1024 maps that i have played. It should have been in congestion 1024. 5/5

Share this review


Link to review
Guest

Unknown date

  
Nice 1024 map, 5/5.

Share this review


Link to review
Guest

Unknown date

  
Nice simple map, Good Quick fun. :D 4/5 - Sausage

Share this review


Link to review
Guest

Unknown date

  
A really great 1024 map. Maybe even the best 1024 map.

Share this review


Link to review
Guest

Unknown date

  
A very nice 1024 map. 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
This is a 1024x1024 map, so it's small and narrow, but I like these maps, because they can be very intense if they provide a good challenge. Plus, with such a small map, as the author you can put all your work into an atmospheric layout. All this applies to this map. Good work! 4.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
Excellent work! Loved it because of its intensivity! :) 5 stars

Share this review


Link to review
Guest

Unknown date

  
Quite manageable in difficulty until the 4 hell knights, which is either a survive or die instantly situation depending on how one reacts. And too many nonsensical teleportings of monsters. However it's not without a certain charm and there definitely are some highlights.

Share this review


Link to review
Guest

Unknown date

  
Perfect 5 stars

Share this review


Link to review
Guest

Unknown date

  
good 3/5

Share this review


Link to review
Guest

Unknown date

  
Great 1024 map!!! 5/5 - Optimus

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
×