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FORTRESS 1024

   (23 reviews)
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3 Screenshots

About This File

Finally, I've decided to get back to some serious Dooming and I know you were all dissapointed with Into Sandy's City.

FORTRESS 1024 is a gothic like map set inside a fortress. The playing area is mostly built within a 1024x1024 scale and the majority of the level is set outdoors. I've tried my hardest to make the gameplay good and challenging. Plenty of teleporting surprises so watch your back. The exit is located in the middle of the map around a nukage moat, you must raise a bridge to get out of this level.


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NuMetalManiak

  
simple and fun

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Zalewa

  
Not too shabby. Difficult but fair and good looking.

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Guest

Unknown date

  
Definitely one of best 1024 maps that i have played. It should have been in congestion 1024. 5/5

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Guest

Unknown date

  
Nice 1024 map, 5/5.

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Guest

Unknown date

  
Nice simple map, Good Quick fun. :D 4/5 - Sausage

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Guest

Unknown date

  
A really great 1024 map. Maybe even the best 1024 map.

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Guest

Unknown date

  
A very nice 1024 map. 4/5 - Belial

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Unknown date

  
This is a 1024x1024 map, so it's small and narrow, but I like these maps, because they can be very intense if they provide a good challenge. Plus, with such a small map, as the author you can put all your work into an atmospheric layout. All this applies to this map. Good work! 4.5/5 -Milian

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Guest

Unknown date

  
Excellent work! Loved it because of its intensivity! :) 5 stars

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Guest

Unknown date

  
Quite manageable in difficulty until the 4 hell knights, which is either a survive or die instantly situation depending on how one reacts. And too many nonsensical teleportings of monsters. However it's not without a certain charm and there definitely are some highlights.

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Guest

Unknown date

  
Perfect 5 stars

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Guest

Unknown date

  
good 3/5

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Unknown date

  
Great 1024 map!!! 5/5 - Optimus

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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