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FORTRESS 1024

   (23 reviews)
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3 Screenshots

About This File

Finally, I've decided to get back to some serious Dooming and I know you were all dissapointed with Into Sandy's City.

FORTRESS 1024 is a gothic like map set inside a fortress. The playing area is mostly built within a 1024x1024 scale and the majority of the level is set outdoors. I've tried my hardest to make the gameplay good and challenging. Plenty of teleporting surprises so watch your back. The exit is located in the middle of the map around a nukage moat, you must raise a bridge to get out of this level.


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NuMetalManiak

  
simple and fun

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Zalewa

  
Not too shabby. Difficult but fair and good looking.

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Guest

Unknown date

  
Definitely one of best 1024 maps that i have played. It should have been in congestion 1024. 5/5

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Guest

Unknown date

  
Nice 1024 map, 5/5.

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Guest

Unknown date

  
Nice simple map, Good Quick fun. :D 4/5 - Sausage

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Guest

Unknown date

  
A really great 1024 map. Maybe even the best 1024 map.

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Guest

Unknown date

  
A very nice 1024 map. 4/5 - Belial

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Guest

Unknown date

  
This is a 1024x1024 map, so it's small and narrow, but I like these maps, because they can be very intense if they provide a good challenge. Plus, with such a small map, as the author you can put all your work into an atmospheric layout. All this applies to this map. Good work! 4.5/5 -Milian

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Guest

Unknown date

  
Excellent work! Loved it because of its intensivity! :) 5 stars

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Guest

Unknown date

  
Quite manageable in difficulty until the 4 hell knights, which is either a survive or die instantly situation depending on how one reacts. And too many nonsensical teleportings of monsters. However it's not without a certain charm and there definitely are some highlights.

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Guest

Unknown date

  
Perfect 5 stars

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Guest

Unknown date

  
good 3/5

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Unknown date

  
Great 1024 map!!! 5/5 - Optimus

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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