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bleah!

   (8 reviews)
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2 Screenshots

About This File

A classic style map, mostly inspired from the level "Spawning Vats".


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Guest

Unknown date

  
This is dated December 2006. It feels like a very accurate synthesis of level design elements circa 1994, but it's entertaining to play, with no obvious jokewad elements apart from the titlescreens and music. Only 51 baddies, and it's very easy, especially the final battle (which has a typically convoluted 1994-style build-up). It's better-looking than most 1994 levels, with one or two relatively modern elements, but it's still not much of a looker.

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When I loaded this wad up, the title screan made me laugh and I thought I was in for a good jokewad. Turns out that the map is a 1994 style wad with pretty good gameplay and areas simmilar to the original E2M7. You go through an E2 base, collect 3 keys and head outside. Then go back to the exit room, press a switch and fight two Cyberdemons. Once the map is complete there is a pic of a female saying something about, hmmm. 2/5 -PC

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The music is as bad as the level design and the starting area is somewhat similar to e2m7. A low effort map.

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Guest

Unknown date

  
I'll buck the (evident) tide here and say that this is actually a pretty decent wad. I've played this author's wads before, and he has this interestingly merry sensibility to his work. The initial fights are pretty good as well, as you find yourself blasting away with a mere pistol at bigass monsters.

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Unknown date

  
So lemme see if I've got this clear in my mind. in spite of the obvious hints that this is a jokewad, like the song, or the titlepic, at least one person took this seriously. Tsk.

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Unknown date

  
"bleah!" indeed. 0/5

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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