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Songs of the Damned

   (38 reviews)
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About This File

You materialize. A shotgun sits in front of you, beckoning you into the gloom. The air is crisp and cool. What is this place? Do not fall here, your soul will be forever trapped in this mournful land...


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Doom_Dude

  

Here we have a large fortress type of place with snazzy architecture that's a nice mix of outside and interior areas populated with lots of enemies. While you're in those outside places you really have to be aware of any possible flak that's incoming and a few times arachnotron fire hit me from the side or back from a distance while I was dodging attacks from other angles. It's possible to also get some fun infighting going in some places and overall this is a fun map to play as it mixes areas that are easy to fight through with challenging places that will keep you on your toes. A couple times I got slightly lost but it didn't take much roaming to figure out where to go next. In the end I only found 2 out of 7 secrets. iori delivered with a large map that has good atmosphere and fun fights.

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JudgeDeadd

  

A very nice and pretty relaxing level. One flaw is that the progression can be quite obscure sometimes, you simply aren't sure where to go.

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NuMetalManiak

  

was this a wad that deserved a cacoward? probably back in the day, but it certainly isn't the kind I would consider. it's an interesting but still confusing map, with Eternal Doom style gameplay plus the familiar castle assets. to top it off, it completely lacks hitscanners, something that's uncommon in quite a lot of Doom maps. it's got a few nasty bits, and it's pretty easy to get lost. the yellow key puzzle, honestly i'm not even sure what the clue is at all, you just hit one switch but for me it's trial and error. the rest of the map that follows is alright, apparently winding back around to previous areas, something that was done in Eternal Doom MAP25. don't miss the stray cacodemons, they can be somewhat sneaky. but then again, try your best not to get lost, because if you do, you'll probably like this wad less.

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Denim Destroyer

  

Songs of the Damned is a nonlinear temple styled level with great (in a few spots annoying) detailing that has challenging early combat. The only complaints I have towards this level are some of the floor trim that can make tight hallways annoying to traverse and the lava pit that comes out for the yellow key. Otherwise I don't have too much to say about this level except that it looks pretty and has nice use of verticality.

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Guest

Unknown date

  
It looked good enough at first, but any map that gets me running around lost for minutes with no monsters to fight before I even get to any key can't get more than 3/5 from me. Play if you like switchhunts - I don't.

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Unknown date

  
A rather large level with a cool visual atmosphere. There were some neat uses of Boom effects, including an almost Hexen-ish puzzle sequence with the yellow key, which I do have to dock points from the wad rating for because there are several things that could be the clue and getting the puzzle wrong means death. I was also sometimes confused about where to go, but did eventually find my way to the exit.

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Guest

Unknown date

  
for the less i seen, i found this map a masterpiece - Daimon

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Guest

Unknown date

  
i thought that it was pretty good, and the lava puzzle really didnt bother me, what really got me was the ammo placement. i would usually not be able to have enough ammo for the big fights. other than that, a beautiful map. my favorite atmosphere-type, and great detail. 4/5

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Unknown date

  
This is a large detailed, complex, confusing map. It must have 50 switches so it takes some time to play. Could of been more ammo but lots of health. This is a cool level so if you have some time play it. 9/3/07

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Guest

Unknown date

  
Isn`t the main song called Feuer und Wasser by Rammstein? Good map,thats all.

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Guest

Unknown date

  
Lovely

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Guest

Unknown date

  
Excellent 4.5/5

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Guest

Unknown date

  
Holy shit. This was a massive map. The level design is excellent and the music matched the overall atmosphere of the map. There plenty of intense firefights in the map. Fortunately, the monstercount isn't overwhelmingly massive like the hordes of monsters you'd see in Hell Revealed. That puzzle with the yellow key with the lava was a bit confusing. Also, earlier in the map, you don't get a lot of ammo. I had to run away from most of the earlier fights when I was down to 5 shots for my pistol. 4.5/5.

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Unknown date

  
It's a nice map but I do not like being able to get the yellow skull and then be trapped inside. This map just isn't fair in parts and there's nothing less forgivable than that in a map, which is a shame as it loses a lot of points for me here for what is otherwise an excellent theme. - pritch

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Unknown date

  
Simply, plainly, fantastic. One of the few maps that actually manage to convey the feeling of being trapped in a gloomy limbo made of stone, wood, and sorrow, with unprecedented immersion. I played the "old" version which included Doom 64 sounds, I don't know if that's any different. A definite, categorical 5/5 from me -Maes

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Guest

Unknown date

  
nice looking high quality castle like map, though confusing sometimes 4.5/5

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Guest

Unknown date

  
A pretty good nonlinear map is offered here, you can easily bumble around for a while and be kept plenty busy with the fights offered. Ammo and health were nicely placed for the most part -- a little looking here and there, but well supplied usually. Overall a nicely enjoyable experience, 4 stars.

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Guest

Unknown date

  
very well done and challenging. I like the puzzles, even though they are really difficult. The design looks like your smack in the middle of hell. Very nicely done. 5/5 -r_rr

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Guest

Unknown date

  
Good workout for about an hour or so.No problems with health or ammo.Switch-hunting wasn't to big of a deal.Somehow missed the blue skull,but finished the map with less than 100% kills.Kinda reminds of a "Kaiser"-type map.[Not a bad thing]-4.5/5

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Unknown date

  
A large map in typical Iori fashion - that is to say, excellent. It's constructed beautifully, with all of the areas combining to feel like an actual sort canyon fortress. Ammo could be a little tight without the secrets, but the gameplay generally remained fun. It only dragged around the red key where finding out what a switch triggered became a bit of a chore, and the YSK is a bit of a bother. Otherwise, excellent stuff. 4/5 -Snakes

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Unknown date

  
In this map we see Iori building his mapping skills, which he would later perfect with Drip Feed. This map is not as good as Drip Feed, with a bit more "where do I go now?" moments and slightly inferior gameplay. Also, I did not like the sky texture. Despite those nitpicks, the map is excellent and deserves to be played. 4/5 stars.

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Unknown date

  
A very good oldstyle huge map. Maybe could have a better gameplay, but 4.5/5

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Guest

Unknown date

  
You can get the puzzle wrong and still survive if you have enough health.

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Unknown date

  
the blue skull key effect was neat 3 stars for the late 90's styled architecture -z34chris

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Guest

Unknown date

  
This is a modern, detailed, large-scale dungeon/castle map with a surprisingly modest monster count. Despite the size it's very mellow, with lots of health, although it's tight on the ammo. There are a few puzzles but they're no big deal; the second half of the map is an open-plan switch hunt, fun but a bit too diffuse and wandery to be a classic. My new pudding - muesli, red wine, and yoghurt. It's ACE.

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  • File Reviews

    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
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