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Songs of the Damned

   (34 reviews)
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7 Screenshots

About This File

You materialize. A shotgun sits in front of you, beckoning you into the gloom. The air is crisp and cool. What is this place? Do not fall here, your soul will be forever trapped in this mournful land...


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Guest

Unknown date

  
It looked good enough at first, but any map that gets me running around lost for minutes with no monsters to fight before I even get to any key can't get more than 3/5 from me. Play if you like switchhunts - I don't.

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Guest

Unknown date

  
A rather large level with a cool visual atmosphere. There were some neat uses of Boom effects, including an almost Hexen-ish puzzle sequence with the yellow key, which I do have to dock points from the wad rating for because there are several things that could be the clue and getting the puzzle wrong means death. I was also sometimes confused about where to go, but did eventually find my way to the exit.

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Guest

Unknown date

  
for the less i seen, i found this map a masterpiece - Daimon

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Guest

Unknown date

  
i thought that it was pretty good, and the lava puzzle really didnt bother me, what really got me was the ammo placement. i would usually not be able to have enough ammo for the big fights. other than that, a beautiful map. my favorite atmosphere-type, and great detail. 4/5

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Guest

Unknown date

  
This is a large detailed, complex, confusing map. It must have 50 switches so it takes some time to play. Could of been more ammo but lots of health. This is a cool level so if you have some time play it. 9/3/07

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Guest

Unknown date

  
Isn`t the main song called Feuer und Wasser by Rammstein? Good map,thats all.

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Guest

Unknown date

  
Lovely

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Guest

Unknown date

  
Excellent 4.5/5

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Guest

Unknown date

  
Holy shit. This was a massive map. The level design is excellent and the music matched the overall atmosphere of the map. There plenty of intense firefights in the map. Fortunately, the monstercount isn't overwhelmingly massive like the hordes of monsters you'd see in Hell Revealed. That puzzle with the yellow key with the lava was a bit confusing. Also, earlier in the map, you don't get a lot of ammo. I had to run away from most of the earlier fights when I was down to 5 shots for my pistol. 4.5/5.

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Guest

Unknown date

  
It's a nice map but I do not like being able to get the yellow skull and then be trapped inside. This map just isn't fair in parts and there's nothing less forgivable than that in a map, which is a shame as it loses a lot of points for me here for what is otherwise an excellent theme. - pritch

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Guest

Unknown date

  
Simply, plainly, fantastic. One of the few maps that actually manage to convey the feeling of being trapped in a gloomy limbo made of stone, wood, and sorrow, with unprecedented immersion. I played the "old" version which included Doom 64 sounds, I don't know if that's any different. A definite, categorical 5/5 from me -Maes

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Guest

Unknown date

  
nice looking high quality castle like map, though confusing sometimes 4.5/5

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Guest

Unknown date

  
A pretty good nonlinear map is offered here, you can easily bumble around for a while and be kept plenty busy with the fights offered. Ammo and health were nicely placed for the most part -- a little looking here and there, but well supplied usually. Overall a nicely enjoyable experience, 4 stars.

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Guest

Unknown date

  
very well done and challenging. I like the puzzles, even though they are really difficult. The design looks like your smack in the middle of hell. Very nicely done. 5/5 -r_rr

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Guest

Unknown date

  
Good workout for about an hour or so.No problems with health or ammo.Switch-hunting wasn't to big of a deal.Somehow missed the blue skull,but finished the map with less than 100% kills.Kinda reminds of a "Kaiser"-type map.[Not a bad thing]-4.5/5

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Unknown date

  
A large map in typical Iori fashion - that is to say, excellent. It's constructed beautifully, with all of the areas combining to feel like an actual sort canyon fortress. Ammo could be a little tight without the secrets, but the gameplay generally remained fun. It only dragged around the red key where finding out what a switch triggered became a bit of a chore, and the YSK is a bit of a bother. Otherwise, excellent stuff. 4/5 -Snakes

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Guest

Unknown date

  
In this map we see Iori building his mapping skills, which he would later perfect with Drip Feed. This map is not as good as Drip Feed, with a bit more "where do I go now?" moments and slightly inferior gameplay. Also, I did not like the sky texture. Despite those nitpicks, the map is excellent and deserves to be played. 4/5 stars.

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Guest

Unknown date

  
A very good oldstyle huge map. Maybe could have a better gameplay, but 4.5/5

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Guest

Unknown date

  
You can get the puzzle wrong and still survive if you have enough health.

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Guest

Unknown date

  
the blue skull key effect was neat 3 stars for the late 90's styled architecture -z34chris

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Guest

Unknown date

  
This is a modern, detailed, large-scale dungeon/castle map with a surprisingly modest monster count. Despite the size it's very mellow, with lots of health, although it's tight on the ammo. There are a few puzzles but they're no big deal; the second half of the map is an open-plan switch hunt, fun but a bit too diffuse and wandery to be a classic. My new pudding - muesli, red wine, and yoghurt. It's ACE.

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Guest

Unknown date

  
Thats a wad right there 5/5

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Unknown date

  
Certainly deserved the cacoward (why an '07 award though?, it's clearly a 2006 wad). Lovely architecture and gameplay to match plus it's HUGE! Though I couldn't get the blue key; some type of secret? Can't wait to play this author's latest map, Drip Feed. Keep up the good work! 5/5

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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