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Songs of the Damned

   (34 reviews)
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7 Screenshots

About This File

You materialize. A shotgun sits in front of you, beckoning you into the gloom. The air is crisp and cool. What is this place? Do not fall here, your soul will be forever trapped in this mournful land...


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Guest

Unknown date

  
It looked good enough at first, but any map that gets me running around lost for minutes with no monsters to fight before I even get to any key can't get more than 3/5 from me. Play if you like switchhunts - I don't.

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Guest

Unknown date

  
A rather large level with a cool visual atmosphere. There were some neat uses of Boom effects, including an almost Hexen-ish puzzle sequence with the yellow key, which I do have to dock points from the wad rating for because there are several things that could be the clue and getting the puzzle wrong means death. I was also sometimes confused about where to go, but did eventually find my way to the exit.

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Guest

Unknown date

  
for the less i seen, i found this map a masterpiece - Daimon

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Guest

Unknown date

  
i thought that it was pretty good, and the lava puzzle really didnt bother me, what really got me was the ammo placement. i would usually not be able to have enough ammo for the big fights. other than that, a beautiful map. my favorite atmosphere-type, and great detail. 4/5

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Guest

Unknown date

  
This is a large detailed, complex, confusing map. It must have 50 switches so it takes some time to play. Could of been more ammo but lots of health. This is a cool level so if you have some time play it. 9/3/07

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Guest

Unknown date

  
Isn`t the main song called Feuer und Wasser by Rammstein? Good map,thats all.

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Guest

Unknown date

  
Lovely

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Guest

Unknown date

  
Excellent 4.5/5

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Guest

Unknown date

  
Holy shit. This was a massive map. The level design is excellent and the music matched the overall atmosphere of the map. There plenty of intense firefights in the map. Fortunately, the monstercount isn't overwhelmingly massive like the hordes of monsters you'd see in Hell Revealed. That puzzle with the yellow key with the lava was a bit confusing. Also, earlier in the map, you don't get a lot of ammo. I had to run away from most of the earlier fights when I was down to 5 shots for my pistol. 4.5/5.

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Guest

Unknown date

  
It's a nice map but I do not like being able to get the yellow skull and then be trapped inside. This map just isn't fair in parts and there's nothing less forgivable than that in a map, which is a shame as it loses a lot of points for me here for what is otherwise an excellent theme. - pritch

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Guest

Unknown date

  
Simply, plainly, fantastic. One of the few maps that actually manage to convey the feeling of being trapped in a gloomy limbo made of stone, wood, and sorrow, with unprecedented immersion. I played the "old" version which included Doom 64 sounds, I don't know if that's any different. A definite, categorical 5/5 from me -Maes

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Guest

Unknown date

  
nice looking high quality castle like map, though confusing sometimes 4.5/5

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Guest

Unknown date

  
A pretty good nonlinear map is offered here, you can easily bumble around for a while and be kept plenty busy with the fights offered. Ammo and health were nicely placed for the most part -- a little looking here and there, but well supplied usually. Overall a nicely enjoyable experience, 4 stars.

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Guest

Unknown date

  
very well done and challenging. I like the puzzles, even though they are really difficult. The design looks like your smack in the middle of hell. Very nicely done. 5/5 -r_rr

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Guest

Unknown date

  
Good workout for about an hour or so.No problems with health or ammo.Switch-hunting wasn't to big of a deal.Somehow missed the blue skull,but finished the map with less than 100% kills.Kinda reminds of a "Kaiser"-type map.[Not a bad thing]-4.5/5

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Guest

Unknown date

  
A large map in typical Iori fashion - that is to say, excellent. It's constructed beautifully, with all of the areas combining to feel like an actual sort canyon fortress. Ammo could be a little tight without the secrets, but the gameplay generally remained fun. It only dragged around the red key where finding out what a switch triggered became a bit of a chore, and the YSK is a bit of a bother. Otherwise, excellent stuff. 4/5 -Snakes

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Guest

Unknown date

  
In this map we see Iori building his mapping skills, which he would later perfect with Drip Feed. This map is not as good as Drip Feed, with a bit more "where do I go now?" moments and slightly inferior gameplay. Also, I did not like the sky texture. Despite those nitpicks, the map is excellent and deserves to be played. 4/5 stars.

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Guest

Unknown date

  
A very good oldstyle huge map. Maybe could have a better gameplay, but 4.5/5

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Guest

Unknown date

  
You can get the puzzle wrong and still survive if you have enough health.

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Guest

Unknown date

  
the blue skull key effect was neat 3 stars for the late 90's styled architecture -z34chris

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Guest

Unknown date

  
This is a modern, detailed, large-scale dungeon/castle map with a surprisingly modest monster count. Despite the size it's very mellow, with lots of health, although it's tight on the ammo. There are a few puzzles but they're no big deal; the second half of the map is an open-plan switch hunt, fun but a bit too diffuse and wandery to be a classic. My new pudding - muesli, red wine, and yoghurt. It's ACE.

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Guest

Unknown date

  
Thats a wad right there 5/5

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Guest

Unknown date

  
Certainly deserved the cacoward (why an '07 award though?, it's clearly a 2006 wad). Lovely architecture and gameplay to match plus it's HUGE! Though I couldn't get the blue key; some type of secret? Can't wait to play this author's latest map, Drip Feed. Keep up the good work! 5/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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