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Songs of the Damned

   (37 reviews)
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About This File

You materialize. A shotgun sits in front of you, beckoning you into the gloom. The air is crisp and cool. What is this place? Do not fall here, your soul will be forever trapped in this mournful land...


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JudgeDeadd

  

A very nice and pretty relaxing level. One flaw is that the progression can be quite obscure sometimes, you simply aren't sure where to go.

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NuMetalManiak

  

was this a wad that deserved a cacoward? probably back in the day, but it certainly isn't the kind I would consider. it's an interesting but still confusing map, with Eternal Doom style gameplay plus the familiar castle assets. to top it off, it completely lacks hitscanners, something that's uncommon in quite a lot of Doom maps. it's got a few nasty bits, and it's pretty easy to get lost. the yellow key puzzle, honestly i'm not even sure what the clue is at all, you just hit one switch but for me it's trial and error. the rest of the map that follows is alright, apparently winding back around to previous areas, something that was done in Eternal Doom MAP25. don't miss the stray cacodemons, they can be somewhat sneaky. but then again, try your best not to get lost, because if you do, you'll probably like this wad less.

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Denim Destroyer

  

Songs of the Damned is a nonlinear temple styled level with great (in a few spots annoying) detailing that has challenging early combat. The only complaints I have towards this level are some of the floor trim that can make tight hallways annoying to traverse and the lava pit that comes out for the yellow key. Otherwise I don't have too much to say about this level except that it looks pretty and has nice use of verticality.

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Guest

Unknown date

  
It looked good enough at first, but any map that gets me running around lost for minutes with no monsters to fight before I even get to any key can't get more than 3/5 from me. Play if you like switchhunts - I don't.

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Guest

Unknown date

  
A rather large level with a cool visual atmosphere. There were some neat uses of Boom effects, including an almost Hexen-ish puzzle sequence with the yellow key, which I do have to dock points from the wad rating for because there are several things that could be the clue and getting the puzzle wrong means death. I was also sometimes confused about where to go, but did eventually find my way to the exit.

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Guest

Unknown date

  
for the less i seen, i found this map a masterpiece - Daimon

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Guest

Unknown date

  
i thought that it was pretty good, and the lava puzzle really didnt bother me, what really got me was the ammo placement. i would usually not be able to have enough ammo for the big fights. other than that, a beautiful map. my favorite atmosphere-type, and great detail. 4/5

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Guest

Unknown date

  
This is a large detailed, complex, confusing map. It must have 50 switches so it takes some time to play. Could of been more ammo but lots of health. This is a cool level so if you have some time play it. 9/3/07

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Guest

Unknown date

  
Isn`t the main song called Feuer und Wasser by Rammstein? Good map,thats all.

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Guest

Unknown date

  
Lovely

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Guest

Unknown date

  
Excellent 4.5/5

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Guest

Unknown date

  
Holy shit. This was a massive map. The level design is excellent and the music matched the overall atmosphere of the map. There plenty of intense firefights in the map. Fortunately, the monstercount isn't overwhelmingly massive like the hordes of monsters you'd see in Hell Revealed. That puzzle with the yellow key with the lava was a bit confusing. Also, earlier in the map, you don't get a lot of ammo. I had to run away from most of the earlier fights when I was down to 5 shots for my pistol. 4.5/5.

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Unknown date

  
It's a nice map but I do not like being able to get the yellow skull and then be trapped inside. This map just isn't fair in parts and there's nothing less forgivable than that in a map, which is a shame as it loses a lot of points for me here for what is otherwise an excellent theme. - pritch

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Unknown date

  
Simply, plainly, fantastic. One of the few maps that actually manage to convey the feeling of being trapped in a gloomy limbo made of stone, wood, and sorrow, with unprecedented immersion. I played the "old" version which included Doom 64 sounds, I don't know if that's any different. A definite, categorical 5/5 from me -Maes

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Guest

Unknown date

  
nice looking high quality castle like map, though confusing sometimes 4.5/5

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Guest

Unknown date

  
A pretty good nonlinear map is offered here, you can easily bumble around for a while and be kept plenty busy with the fights offered. Ammo and health were nicely placed for the most part -- a little looking here and there, but well supplied usually. Overall a nicely enjoyable experience, 4 stars.

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Guest

Unknown date

  
very well done and challenging. I like the puzzles, even though they are really difficult. The design looks like your smack in the middle of hell. Very nicely done. 5/5 -r_rr

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Guest

Unknown date

  
Good workout for about an hour or so.No problems with health or ammo.Switch-hunting wasn't to big of a deal.Somehow missed the blue skull,but finished the map with less than 100% kills.Kinda reminds of a "Kaiser"-type map.[Not a bad thing]-4.5/5

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Guest

Unknown date

  
A large map in typical Iori fashion - that is to say, excellent. It's constructed beautifully, with all of the areas combining to feel like an actual sort canyon fortress. Ammo could be a little tight without the secrets, but the gameplay generally remained fun. It only dragged around the red key where finding out what a switch triggered became a bit of a chore, and the YSK is a bit of a bother. Otherwise, excellent stuff. 4/5 -Snakes

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Unknown date

  
In this map we see Iori building his mapping skills, which he would later perfect with Drip Feed. This map is not as good as Drip Feed, with a bit more "where do I go now?" moments and slightly inferior gameplay. Also, I did not like the sky texture. Despite those nitpicks, the map is excellent and deserves to be played. 4/5 stars.

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Guest

Unknown date

  
A very good oldstyle huge map. Maybe could have a better gameplay, but 4.5/5

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Guest

Unknown date

  
You can get the puzzle wrong and still survive if you have enough health.

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Guest

Unknown date

  
the blue skull key effect was neat 3 stars for the late 90's styled architecture -z34chris

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Guest

Unknown date

  
This is a modern, detailed, large-scale dungeon/castle map with a surprisingly modest monster count. Despite the size it's very mellow, with lots of health, although it's tight on the ammo. There are a few puzzles but they're no big deal; the second half of the map is an open-plan switch hunt, fun but a bit too diffuse and wandery to be a classic. My new pudding - muesli, red wine, and yoghurt. It's ACE.

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Guest

Unknown date

  
Thats a wad right there 5/5

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  • File Reviews

    • By JudgeDeadd · Posted
      The Artifact is a classic 1995 three-level mapset. It might be one of the highest-quality 1994/1995 productions I've seen, standing alongside such releases as UAC_DEAD or Galaxia. Much like them, Artifact has something of an unique air about it... a feeling of a true adventure, where you can palpably feel the author's enthusiasm and creativity as you go, each new room and area somehow feeling unique and lovingly crafted despite the simplistic looks. One downside of the mapset is that progression is occasionally confusing (such as one door switch on map03, hidden on a column that lowers into the ground).
    • By vdgg · Posted
      A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).   Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.   Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.
    • By Maximum Matt · Posted
      Finally played this one today, pretty good for an old-school level, hub layout, so not so linear, varied locations (including a huge canyon area and an underground cavern), LOADS of monster traps triggered by linedefs, including traps WITHIN traps (very nice).  Not too much of a challenge, but quite fun. 
    • By JudgeDeadd · Posted
      Good atmosphere, but ruined by the terrible gameplay. Tons of identical enemies attacking you over and over, plus some very dark levels where it's impossible to see where you're going, all amount to a mod more annoying than scary.
    • By sesq · Posted
      you can only have so many baron/hell knight vs ssg rooms before it gets tiring
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