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Songs of the Damned

   (34 reviews)
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7 Screenshots

About This File

You materialize. A shotgun sits in front of you, beckoning you into the gloom. The air is crisp and cool. What is this place? Do not fall here, your soul will be forever trapped in this mournful land...


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Guest

Unknown date

  
It looked good enough at first, but any map that gets me running around lost for minutes with no monsters to fight before I even get to any key can't get more than 3/5 from me. Play if you like switchhunts - I don't.

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Guest

Unknown date

  
A rather large level with a cool visual atmosphere. There were some neat uses of Boom effects, including an almost Hexen-ish puzzle sequence with the yellow key, which I do have to dock points from the wad rating for because there are several things that could be the clue and getting the puzzle wrong means death. I was also sometimes confused about where to go, but did eventually find my way to the exit.

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Guest

Unknown date

  
for the less i seen, i found this map a masterpiece - Daimon

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Guest

Unknown date

  
i thought that it was pretty good, and the lava puzzle really didnt bother me, what really got me was the ammo placement. i would usually not be able to have enough ammo for the big fights. other than that, a beautiful map. my favorite atmosphere-type, and great detail. 4/5

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Unknown date

  
This is a large detailed, complex, confusing map. It must have 50 switches so it takes some time to play. Could of been more ammo but lots of health. This is a cool level so if you have some time play it. 9/3/07

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Guest

Unknown date

  
Isn`t the main song called Feuer und Wasser by Rammstein? Good map,thats all.

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Guest

Unknown date

  
Lovely

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Guest

Unknown date

  
Excellent 4.5/5

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Guest

Unknown date

  
Holy shit. This was a massive map. The level design is excellent and the music matched the overall atmosphere of the map. There plenty of intense firefights in the map. Fortunately, the monstercount isn't overwhelmingly massive like the hordes of monsters you'd see in Hell Revealed. That puzzle with the yellow key with the lava was a bit confusing. Also, earlier in the map, you don't get a lot of ammo. I had to run away from most of the earlier fights when I was down to 5 shots for my pistol. 4.5/5.

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Unknown date

  
It's a nice map but I do not like being able to get the yellow skull and then be trapped inside. This map just isn't fair in parts and there's nothing less forgivable than that in a map, which is a shame as it loses a lot of points for me here for what is otherwise an excellent theme. - pritch

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Guest

Unknown date

  
Simply, plainly, fantastic. One of the few maps that actually manage to convey the feeling of being trapped in a gloomy limbo made of stone, wood, and sorrow, with unprecedented immersion. I played the "old" version which included Doom 64 sounds, I don't know if that's any different. A definite, categorical 5/5 from me -Maes

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Guest

Unknown date

  
nice looking high quality castle like map, though confusing sometimes 4.5/5

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Guest

Unknown date

  
A pretty good nonlinear map is offered here, you can easily bumble around for a while and be kept plenty busy with the fights offered. Ammo and health were nicely placed for the most part -- a little looking here and there, but well supplied usually. Overall a nicely enjoyable experience, 4 stars.

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Guest

Unknown date

  
very well done and challenging. I like the puzzles, even though they are really difficult. The design looks like your smack in the middle of hell. Very nicely done. 5/5 -r_rr

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Guest

Unknown date

  
Good workout for about an hour or so.No problems with health or ammo.Switch-hunting wasn't to big of a deal.Somehow missed the blue skull,but finished the map with less than 100% kills.Kinda reminds of a "Kaiser"-type map.[Not a bad thing]-4.5/5

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Unknown date

  
A large map in typical Iori fashion - that is to say, excellent. It's constructed beautifully, with all of the areas combining to feel like an actual sort canyon fortress. Ammo could be a little tight without the secrets, but the gameplay generally remained fun. It only dragged around the red key where finding out what a switch triggered became a bit of a chore, and the YSK is a bit of a bother. Otherwise, excellent stuff. 4/5 -Snakes

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Unknown date

  
In this map we see Iori building his mapping skills, which he would later perfect with Drip Feed. This map is not as good as Drip Feed, with a bit more "where do I go now?" moments and slightly inferior gameplay. Also, I did not like the sky texture. Despite those nitpicks, the map is excellent and deserves to be played. 4/5 stars.

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Guest

Unknown date

  
A very good oldstyle huge map. Maybe could have a better gameplay, but 4.5/5

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Guest

Unknown date

  
You can get the puzzle wrong and still survive if you have enough health.

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Unknown date

  
the blue skull key effect was neat 3 stars for the late 90's styled architecture -z34chris

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Guest

Unknown date

  
This is a modern, detailed, large-scale dungeon/castle map with a surprisingly modest monster count. Despite the size it's very mellow, with lots of health, although it's tight on the ammo. There are a few puzzles but they're no big deal; the second half of the map is an open-plan switch hunt, fun but a bit too diffuse and wandery to be a classic. My new pudding - muesli, red wine, and yoghurt. It's ACE.

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Guest

Unknown date

  
Thats a wad right there 5/5

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Unknown date

  
Certainly deserved the cacoward (why an '07 award though?, it's clearly a 2006 wad). Lovely architecture and gameplay to match plus it's HUGE! Though I couldn't get the blue key; some type of secret? Can't wait to play this author's latest map, Drip Feed. Keep up the good work! 5/5

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  • File Reviews

    • By Chipchase · Posted
      Boring tosh. Long narrow passages packed with hundreds of demons to grind through with a chainsaw. Might as well work in a bacon factory.  Gave up after checking the map to see if there was anything more than carving demons. There wasn't.    
    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
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