Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Gamarra's story: Part IX "Pyramid of problems"

   (33 reviews)
Sign in to follow this  

Guest

About This File

The pyramid is a metaphor that represents the daily problems of our life. Help Gamarra to climb it. Two tips for you: a bfg is in a secret area nearby the start and a secret teleport leads you on the top of the pyramid.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This can only be fun for speedrunners, proving how easily "the daily problems of our life" according to Giulio Galassi can be overcome. 1/5

Share this review


Link to review
Guest

Unknown date

  
Stop.

Share this review


Link to review
Guest

Unknown date

  
It'a a Gamarra WAD, so it rules by default. 5/5

Share this review


Link to review
Guest

Unknown date

  
Thanks for dropping my IQ... again

Share this review


Link to review
Guest

Unknown date

  
What the fuck is this shit?

Share this review


Link to review
Guest

Unknown date

  
Wow! A pyramid full of monsters!

Share this review


Link to review
Guest

Unknown date

  
Well I thought it was sexy so I dont care

Share this review


Link to review
Guest

Unknown date

  
This approaches NUTS.wad territory; it's a multi-tiered pyramid with over 2,500 monsters arranged in an orderly fashion on the pyramid and in some side rooms. Once the monsters wake up, the frame rate plummets. There's a secret teleport that takes you to the top of the pyramid. If Mr Galassi makes another 23 levels he will have enough for a megawad. At his current rate we will be downloading his megawad sometime towards the end of 2007.

Share this review


Link to review
Guest

Unknown date

  
I stopped downloading these a long, long time ago. 0/5

Share this review


Link to review
Guest

Unknown date

  
Because of the critics, I don't care to download it. But I give 5 points for the great title "Pyramid of problems".

Share this review


Link to review
Guest

Unknown date

  
Is textured as badly as a 1994 level, and mostly made like an early crude DEU job. Number of monsters is almost NUTS.WAD-like, and the fact that it's a Doom 1 map doesn't help variety either. However, there is some grandiosity in the sheer scale of the pyramid...the "encouraging" texts reminded me of Christian videogames for some reason...doh, 2/5 stars.

Share this review


Link to review
Guest

Unknown date

  
Strangely fun... it'scool to see millions of fireballs in the 'bove or toturn on fastweapons, infinite ammo and watch as cacodemons drop from the heavens like flies. Can't wait for the last part :) It was truly spetacular and grand.

Share this review


Link to review
Guest

Unknown date

  
1.5/5

Share this review


Link to review
Guest

Unknown date

  
I have FTP Voyager set to download and sync the entire IDGAMES archive. First it does newstuff and the second I saw a name started with g and ending with 9, i smashed my desk. You are a fuckwad. Are you on crack and is your friend blowing you when you are making these maps? I could pull a better wad out of my ass you shit

Share this review


Link to review
Guest

Unknown date

  
This map is inspiring me a new jokewad based in NUTS.wad style. :-) Really excellent. 5/5

Share this review


Link to review
Guest

Unknown date

  
The pyramid is not the only thing with problems. 0/5

Share this review


Link to review
Guest

Unknown date

  
The funny thing about these is that the author is actually getting better. Of course, at this rate, we'll have to wait until Gamarra XCVII until one of them will be *good*, but I thought it was interesting to observe it nonetheless.

Share this review


Link to review
Guest

Unknown date

  
The conclusion to a popular (?) series. Bad or not, this guy made a name for himself. Sort of...yeah. 2/5

Share this review


Link to review
Guest

Unknown date

  
Pyramid of problems....uh...I guess you can evade them by not playing this ;-)

Share this review


Link to review
Guest

Unknown date

  
Go forth and kick rear, Ghoulio, my lasagna munching friend(after all the whining about ´94 wads it was only a question of time until someone made them on purpose) 5/5

Share this review


Link to review
Guest

Unknown date

  
Gamarra WADS make me hot. The crowd demands more.

Share this review


Link to review
Guest

Unknown date

  
Good idea.

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
×