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Paradox 2

   (8 reviews)
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Tom's very last Doom2 level: it's a deathmatch fragfest with a cool double bridge in the middle.


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Unknown date

  
I have no idea how this plays in Deathmatch because I don't have any friends. The level consists of a small walled watery arena with a building in the middle; the design is such that the building seems to have three floors, linked by bridges that cross over in the middle of the map. Because it was done a million years ago it works fine with Doom2.exe. I imagine it might be too fiddly to flow well as a proper deathmatch level, but it looks good.

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Unknown date

  
Funduke, that comment made no sense whatever. Anyway, this is a small waste of time. I can't see anyone ever wanting to play this on deathmatch. Ever.0 stars

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Unknown date

  
A map that's pretty much a box map which is mainly composed of bridges and lifts. Not good. Try to be more original. It plays like ass too. And where's the damn ammo?!

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Unknown date

  
This is aesthetically nice. This is made by a superstar in the gaming world. This made some thing possible in vanilla, that would be consideed to be impossible for even high-skiled mappers. Because of that: 5/5 Greetings Funduike

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You CAN never give 0 stars to a Tom Mustaine map, never!. Not after working on the maps for the Master Levels and TNT Evilution

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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