Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

A lost soul

   (11 reviews)
Sign in to follow this  

4 Screenshots

About This File

Somehow for some weird reason you find yourself in the main hall of what seems to be a demonic castle, or temple, that doesn't really matter. What matters is that you have to find a way out of there, fast, or you'll end up like that dead marine before you...

This is a somewhat small and pretty challenging map, created as a kind of a tribute to my favourite doom monster.

Jumping is NOT supposed to be used in this map.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
A good map if you are into puzzles, but be warned, on UV you'll be literally have to tyson your way through the map if you don't organize area visiting/monster skipping precisely. Still, this map has this "beat me" appeal to it ;-) 5/5

Share this review


Link to review
Guest

Unknown date

  
this runs properly only on f***ing zdoom due map errors

Share this review


Link to review
Guest

Unknown date

  
The "favourite doom monster" in this case is the archvile (I couldn't find any lost souls). This level pits you against 55 of the damn things. The level is fiendishly hard but not impossibly so, although it is irritating at times depending on how the archviles come to rest before they fry you. You've got to know where you can sidestep into cover at any given moment. The stepping-stone outdoors maze was a let-down, though.

Share this review


Link to review
Guest

Unknown date

  
This is a noob wad. You need IDDQD and IDFA cheat for this 1 level and you fight against many Arch-viles, not lost souls, 2/5.

Share this review


Link to review
Guest

Unknown date

  
This would've been a really nice archvile only map had it been properly tested to avoid broken monster teleporters and if it had a berserk pack to make tysoning fun instead of a tedious exercise. 2/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Too many archies at once, not enough ammo.

Share this review


Link to review
Guest

Unknown date

  
Man, was that frustrating...

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
×