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A lost soul

   (11 reviews)
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4 Screenshots

About This File

Somehow for some weird reason you find yourself in the main hall of what seems to be a demonic castle, or temple, that doesn't really matter. What matters is that you have to find a way out of there, fast, or you'll end up like that dead marine before you...

This is a somewhat small and pretty challenging map, created as a kind of a tribute to my favourite doom monster.

Jumping is NOT supposed to be used in this map.


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Guest

Unknown date

  
A good map if you are into puzzles, but be warned, on UV you'll be literally have to tyson your way through the map if you don't organize area visiting/monster skipping precisely. Still, this map has this "beat me" appeal to it ;-) 5/5

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Guest

Unknown date

  
this runs properly only on f***ing zdoom due map errors

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Guest

Unknown date

  
The "favourite doom monster" in this case is the archvile (I couldn't find any lost souls). This level pits you against 55 of the damn things. The level is fiendishly hard but not impossibly so, although it is irritating at times depending on how the archviles come to rest before they fry you. You've got to know where you can sidestep into cover at any given moment. The stepping-stone outdoors maze was a let-down, though.

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Guest

Unknown date

  
This is a noob wad. You need IDDQD and IDFA cheat for this 1 level and you fight against many Arch-viles, not lost souls, 2/5.

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Guest

Unknown date

  
This would've been a really nice archvile only map had it been properly tested to avoid broken monster teleporters and if it had a berserk pack to make tysoning fun instead of a tedious exercise. 2/5 - Belial

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Unknown date

  
Too many archies at once, not enough ammo.

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Guest

Unknown date

  
Man, was that frustrating...

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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