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A lost soul

   (11 reviews)
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4 Screenshots

About This File

Somehow for some weird reason you find yourself in the main hall of what seems to be a demonic castle, or temple, that doesn't really matter. What matters is that you have to find a way out of there, fast, or you'll end up like that dead marine before you...

This is a somewhat small and pretty challenging map, created as a kind of a tribute to my favourite doom monster.

Jumping is NOT supposed to be used in this map.


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Guest

Unknown date

  
A good map if you are into puzzles, but be warned, on UV you'll be literally have to tyson your way through the map if you don't organize area visiting/monster skipping precisely. Still, this map has this "beat me" appeal to it ;-) 5/5

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Guest

Unknown date

  
this runs properly only on f***ing zdoom due map errors

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Guest

Unknown date

  
The "favourite doom monster" in this case is the archvile (I couldn't find any lost souls). This level pits you against 55 of the damn things. The level is fiendishly hard but not impossibly so, although it is irritating at times depending on how the archviles come to rest before they fry you. You've got to know where you can sidestep into cover at any given moment. The stepping-stone outdoors maze was a let-down, though.

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Guest

Unknown date

  
This is a noob wad. You need IDDQD and IDFA cheat for this 1 level and you fight against many Arch-viles, not lost souls, 2/5.

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Guest

Unknown date

  
This would've been a really nice archvile only map had it been properly tested to avoid broken monster teleporters and if it had a berserk pack to make tysoning fun instead of a tedious exercise. 2/5 - Belial

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Guest

Unknown date

  
Too many archies at once, not enough ammo.

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Guest

Unknown date

  
Man, was that frustrating...

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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