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Triple challenge

   (26 reviews)
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4 Screenshots

About This File

Triple challenge has 3 levels for you to play. To play a level, select NEW GAME from the title menu, and then select a level. Good luck! Jumping is required.


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Guest

Unknown date

  
The levels were good-looking in their simple way, although I find the turquoise palette annoying. The gameplay on the other hand was remarkably dull and way too easy and the ZDoomisms distracted rather than enhanced the experience. These are my impressions of Simplicity as well. 2 stars.

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Guest

Unknown date

  
Linear, easy, predictable, boring. 2/5

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Guest

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Yeah, pretty good. Nice Simplicity style maps. Great Challening Gameplay. 5/5 Stars. -PC

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Guest

Unknown date

  
good, looks great, but quite easy and linear ***

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Guest

Unknown date

  
Great! 5/5

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Guest

Unknown date

  
I like the eye candy.. .could be harder though... they look really nice. 4/5

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Unknown date

  
Definitely some of the better Spork ripoffs I've seen recently. 4/5 - Belial

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Unknown date

  
Excellent work. 5/5. -GG

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Guest

Unknown date

  
Terrific map sets which achieve what gaming is meant to be about: enjoyment, and not some arduous challenge. I also really liked how consistently the theme of each level was carried through. Top stuff.

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Unknown date

  
3 nice simple levels with a choice menu that kinda resembles Xaser's jokewad. Anyway, makes good use of ZDoom features and not over the top either. 1000 sectors is easily the better (and bigger) map. Nice work. 4/5

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Unknown date

  
This is a very nice mapset uses sweet ZDoom features. They went all smooth and nice, each one of them reminded me of Simplicity. Hope someday you will make more. 5/5 -Moti

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Unknown date

  
This is a nice Christmas present. The three levels are simple, entertaining, and good-looking. Level one is basically a straight line, but the design is attractive and it's fun to play it again. The last level is the shortest and least (it's basically just two rooms and an extended corridor, with a tricky cyberdemon fight, although you can just dodge past him). Level two is the best, particularly good for speedrunning. There's a lovely blue-tinged colour palette as well.

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Unknown date

  
Excellent quality well thought out set. Pretty easy as many of the lines are monster blocks and you can just watch them scrap but very entertaining. Also starting each map with only the pistol makes it a little more challenging. Nice work Surreily. 5/5 -jb

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Guest

Unknown date

  
Extremely Fun. 5/5

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Guest

Unknown date

  
Excellent, but I rather think the text file should have included "Agent Spork for inspiration" in the Additional Credits to section, as the level design is strongly reminiscent of Simplicity (which is, of course, a good thing).

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Unknown date

  
I can see that the author is inspired by Agent Spork's style of mapping. Reminds me a lot of Simplicity. Gameplay-wise, the levels are a lot of fun. 4 stars.

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Although it's another Spork ripoff it's still a Great Success(tm)! - Zalewa

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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