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Triple challenge

   (26 reviews)
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4 Screenshots

About This File

Triple challenge has 3 levels for you to play. To play a level, select NEW GAME from the title menu, and then select a level. Good luck! Jumping is required.


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Guest

Unknown date

  
The levels were good-looking in their simple way, although I find the turquoise palette annoying. The gameplay on the other hand was remarkably dull and way too easy and the ZDoomisms distracted rather than enhanced the experience. These are my impressions of Simplicity as well. 2 stars.

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Guest

Unknown date

  
Linear, easy, predictable, boring. 2/5

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Guest

Unknown date

  
Yeah, pretty good. Nice Simplicity style maps. Great Challening Gameplay. 5/5 Stars. -PC

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Guest

Unknown date

  
good, looks great, but quite easy and linear ***

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Guest

Unknown date

  
Great! 5/5

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Guest

Unknown date

  
I like the eye candy.. .could be harder though... they look really nice. 4/5

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Guest

Unknown date

  
Definitely some of the better Spork ripoffs I've seen recently. 4/5 - Belial

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Guest

Unknown date

  
Excellent work. 5/5. -GG

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Guest

Unknown date

  
Terrific map sets which achieve what gaming is meant to be about: enjoyment, and not some arduous challenge. I also really liked how consistently the theme of each level was carried through. Top stuff.

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Guest

Unknown date

  
3 nice simple levels with a choice menu that kinda resembles Xaser's jokewad. Anyway, makes good use of ZDoom features and not over the top either. 1000 sectors is easily the better (and bigger) map. Nice work. 4/5

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Unknown date

  
This is a very nice mapset uses sweet ZDoom features. They went all smooth and nice, each one of them reminded me of Simplicity. Hope someday you will make more. 5/5 -Moti

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Unknown date

  
This is a nice Christmas present. The three levels are simple, entertaining, and good-looking. Level one is basically a straight line, but the design is attractive and it's fun to play it again. The last level is the shortest and least (it's basically just two rooms and an extended corridor, with a tricky cyberdemon fight, although you can just dodge past him). Level two is the best, particularly good for speedrunning. There's a lovely blue-tinged colour palette as well.

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Unknown date

  
Excellent quality well thought out set. Pretty easy as many of the lines are monster blocks and you can just watch them scrap but very entertaining. Also starting each map with only the pistol makes it a little more challenging. Nice work Surreily. 5/5 -jb

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Guest

Unknown date

  
Extremely Fun. 5/5

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Guest

Unknown date

  
Excellent, but I rather think the text file should have included "Agent Spork for inspiration" in the Additional Credits to section, as the level design is strongly reminiscent of Simplicity (which is, of course, a good thing).

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Unknown date

  
I can see that the author is inspired by Agent Spork's style of mapping. Reminds me a lot of Simplicity. Gameplay-wise, the levels are a lot of fun. 4 stars.

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Unknown date

  
Although it's another Spork ripoff it's still a Great Success(tm)! - Zalewa

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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