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Twisted Joke

   (23 reviews)
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4 Screenshots

About This File

I signed up for the DAC. It died. My map didn't :P Basically I've gone for a silly sort of christmas theme and went for a few new twists. If you can stand ugly mapping, the innovation of the ski slope should be fun :P You have to play through the staged traps and challenges, putting up with a demon who thinks he's Santa Claus (you won't meet him, but he's the one sending the messages that start "Ho ho ho!", in order to collect the keys and leave this snowy hell. No difficulty settings, as it's quite easy anyway (IMO).


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Katamori

  
Solid: simple, yet exciting and really REALLY memorable! A gem among Christmas WADs.

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Unknown date

  
best christmas wad ever

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Unknown date

  
Really good christmas map from an underrated mapper (just check out his CC3 map if you don't believe me). Probably the best christmas wad out there, even if it does rip graphics from an old, obscure one. 5/5

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Unknown date

  
This is LEGENDARY. Great atmosphere, cool music, LOL cacodemons! -GG

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Unknown date

  
The cacodemon is uh.... Anyway, I really liked this. It should have more levels, but oh well. Very good and a good use of zdoom features. 5/5 -Moti

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Unknown date

  
Christmas wads are few and far between, and this one does it up right.

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Unknown date

  
This won me over as soon as I saw the demons with santa claus hats. The caco is a giant christmas tree bauble and the imps throw snowballs. It's hard to judge the level however because these sprites come from elsewhere; once you strip away the graphics it's an entertaining but not spectacular hub-based map with three distinct gameplay areas (there's an arena, which is fairly easy, a dungeon which is tricky, and a novel ski slope which is frustrating but clever).

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Unknown date

  
HAHA. Hilarious but I didn't like the beginning very much. Unfortunatelly it had screwed up in yellow key area. 2/5 - Zalewa - because it screwed up

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Unknown date

  
A fun map, in spirit of Christmas. Merry Christmas everyone! 4 stars

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Unknown date

  
Very good, but you can't use it with weapon mods because of a puzzle that requires a rocket launcher. Still, it's better than good. 5/5

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Unknown date

  
Probably the best christmas wad ever made. 5/5

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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