Id Software (Doom), Randy Heit (ZDoom), Graf Zahl (contributions to Zdoom and making GZDoom), other Zdoom contributors, Csabo (XWE), CodeImp (DB), Nash (sky), Joe (SillySft) (Snow Textures), Mal (Imp and things designer), FireHawk (Sprite Graphics), Lithium (Sound designer), ChainsawJim (Sprite Graphics).
Archive Maintainer : It's xmas themed
Update to :
Advanced engine needed : (G)ZDoom
Primary purpose : Single play
Title : Twisted Joke
Filename : ph_dac.wad
Release date : 20/12/06
Author : James "Phobus" Cresswell
Email Address : email@example.com
Other Files By Author : Scourge (ph_scrge.zip), White Light (ph_wl.zip), Warpzone (ph_wz.zip), Scars of the Wounded Prey (ph_quik1.zip), the little demo room for T667s Too Much Brown Texture Pack (2mbrown.zip), MAP05 of zctcmaps (zctc.zip).
Misc. Author Info :
Description : I signed up for the DAC. It died. My map didn't :P Basically I've gone for a silly sort of christmas theme and went for a few new twists. If you can stand ugly mapping, the innovation of the ski slope should be fun :P You have to play through the staged traps and challenges, putting up with a demon who thinks he's Santa Claus (you won't meet him, but he's the one sending the messages that start "Ho ho ho!", in order to collect the keys and leave this snowy hell. No difficulty settings, as it's quite easy anyway (IMO).
Additional Credits to : Id Software (Doom), Randy Heit (ZDoom), Graf Zahl (contributions to Zdoom and making GZDoom), other Zdoom contributors, Csabo (XWE), CodeImp (DB), Nash (sky), Joe (SillySft) (Snow Textures), Mal (Imp and things designer), FireHawk (Sprite Graphics), Lithium (Sound designer), ChainsawJim (Sprite Graphics).
Those last lot made XMAS doom. That's where the sprites came from, and the snow flat, and the music.
* What is included *
New levels : 1
Sounds : No
Music : Yes (Christmas Carol MIDI, naturally :P)
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : Aside from the obvious, none.
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : Nope
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Maybe a month, with lots of time off...
Editor(s) used : MSPaint, DB and XWE
Known Bugs : Occaisionally the ramp at the end of the ski slope goes wrong. God knows why. Also, every once in a blue moon, the cacodemon fight around the christmas tree doesn't work. This is probably down to the counter going wrong, but I don't know, to be honest.
May Not Run With... : Anything other than ZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: www.phobus.servegame.com