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Giulio Galassi Must Die

   (40 reviews)
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About This File

Actually a normal wad with only one or two silly elements. Does that qualify this as a jokewad or not?


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Guest

Unknown date

  
An excellent way to express what every Doomer in existence other than Giulio Galassi is thinking.

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Guest

Unknown date

  
no one has spoke of the fake gamarra wad i made... *sniff* just kidding, this wad is great, but gamarra wads are pure crap. -chrisF

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Guest

Unknown date

  
The shit that started all. Thank you, Wills, also know as fucking idiot.

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Guest

Unknown date

  
Worse than IOGW!

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Guest

Unknown date

  
Gamarra levels suck, this phenomenal WAD rocks!!!

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Guest

Unknown date

  
Wills is infinitely better than GG, he did after all make Untitled, and The Archives are Doomed.

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Guest

Unknown date

  
This is great! Fuck Giulio Galassi!

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Guest

Unknown date

  
Wills is jealous of Glassyman's success so he wants to kill him.

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Guest

Unknown date

  
This has to be one of the most infamous wad ever. It's just a bunch of bare rooms with moronic scripts. At the end the player has to kill the final boss that's actually a real person and says strange things. Jealousness is a very, very bad thing.

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Guest

Unknown date

  
Better than Goolio Glassy

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Guest

Unknown date

  
Pretty Funny

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Guest

Unknown date

  
Should I die? No, I shouldn't. Are you a pig? Yes, you are. Did I make "Wills must die" because you made stun.wad? No, I didn't. If you hate Gamarra levels do not play them. It's easy, isn't it? But I should thank you because I obtained that I wanted... that the great Wills made a level about me or about Gamarra. Gamarra will kill you. -GG

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Guest

Unknown date

  
LOL I havent played it yet, but 5/5 for GG's comment ;)

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Unknown date

  
Absolute 5/5. GG doesn't have to die, but Gamarra does. -Moti

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Guest

Unknown date

  
...this gave me an idea for a map regarding Gamarra's destiny ;-) 4/5

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Guest

Unknown date

  
Ok, the title is a bit too hard - but all people are laughing about GvomitG 5/5

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Guest

Unknown date

  
Willis, you're genuine genius. Automatic 5.

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Unknown date

  
"Joke" wads must die. Why not just ignore the gamara stuff?

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Unknown date

  
At this rate GG will be listed on the Wiki! STOP!!!

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Guest

Unknown date

  
this is funny and it is actually fun to play and doesnt look like a horse's anus. if only other "gamarra tribute" maps were as decent as this one.

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Unknown date

  
Actually noob project 3 is a bit better when it comes to killing gamarra but still 5 stars.

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Guest

Unknown date

  
Heh heh. I hate that son of a bitch, you really should make a DOOM1 version of this so it finally gives the /levels/doom/ports/g -i directory something worth viewing, and everyone will see it. Although, instead of a cyberdemon, you should make it so you shoot it once, it vaporizes, and then there is a guy wearing a pink skirt you have to kill that shoots dildos. Ah, i knew this wad was inevitable. Good work

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Unknown date

  
Too bad Wills died in Gamarra Soul: Wills must die! ;-)

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Unknown date

  
5 stars for saving the Doom community!

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Unknown date

  
I don't get why Wills is celebrated as a hero for starting this controversy, while Giulio Galassi is considered "immature" for merely replying in the same manner. Regardless of how well the map is actually executed (and this one is), the concept should be equally deplorable no matter who built the map or the status of the "victim". -Maes 0/5

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  • File Reviews

    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
    • By NuMetalManiak · Posted
      TiC is most known for the Memento Mori's both of which were high-profile releases made for co-op, as well as Requiem which was their final wad. also they are known for Slaughter Until Death, Evil Unleashed, and finally Obituary, which is their most unique release overall. the styles of both Denis and Thomas Moller are quite outdated when put against any and all modern mappers who even exist, but they still prove quite memorable in encounters, notably of the cramped kind. Obituary as I said is the most unique release, the one where they worked with dehacked to create custom enemies (this unfortunately makes the thing hard to play unless you get it from the DSDA download, which consolidates it nicely. the rocket troopers are the best and worst new enemy simultaneously, nasty foes that can easily kill anything around them, even themselves. the stealth fighter is also high on the priority list due to him being fast, and the "harder imp" well he's just harder and all. there's apparently a weapons patch, but it's perfectly playable without it.   looking at the level design, my biggest issue in all honesty may just be the first level and the weird way of getting that yellow key, which is the only real bug. other than that, cramped combat makes for consistent watchful eyes of the surroundings. MAP05 is also quite memorable if a bit long, while others are fairly standard and a bit unmemorable. doesn't mean they are bad though. the teleporter closets in some maps are very poorly constructed it seems, but the whole set still proves to be quite fun to play even with the dated level design.
    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
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