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Stone Turmoil

   (20 reviews)
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4 Screenshots

About This File

Stone Turmoil was just a 90 minute speedmap to begin with, but after getting feedback from the regulars of #dmclub, I decided I'd do a little work on it and release it. Minor gameplay changes have been made since, and skill settings have been added. I've included the original map (note: it has no skill settings, so it might seem hard to some of you), just so you can see the changes I made (if you're curious, that is).


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Zahid

  
short and fun map... missing somethings but its a speedmap afterall

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Unknown date

  
It's good... but I was a bit annoyed with the start because after clearing the first horde of enemies, if you don't play out the next section in a certain way you stand no chance of surviving, like moving away from the revenents only to get ripped apart by two chaingunners and an archvile hidden on the other side. I consider things like that unfair, but aside from this it's a decent map with a great facelift when compared to the original.

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Unknown date

  
This consists of two maps; map02 is the original, and map01 is the remake. The remake is a lot easier if you have played the original, because the traps are the same, and once you know where the traps are the level is a walkover. I'm not a fan of trap-based gameplay, because it's more like a memory test than an action game. Map02 is the more impressive because of the 90 minute time constraint, map01 is basically the same but with some tweaks and more wall detail. Three stars.

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Unknown date

  
What traps? You hear teleporting and run. I found it fun and a bit easy. If you think this map really is unfair I suggest never playing any of the classic megawads.

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Unknown date

  
Only reason this doesn't get 5 is because of the issue reviewer #1 mentioned. Alerting that arch-vile too soon = death.

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Unknown date

  
Awesome map. A bit tough, as I spent almost half of the map with only a quarter of my health, but otherwise it's a great map. - Agent Spork

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Unknown date

  
voat 5 harder

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Unknown date

  
Why write a long review when a single word can describe this map perfectly ? Fun : that's all there is, and that's all that matters. 5/5

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Unknown date

  
Total shit don't download 4/5 -th0r

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Unknown date

  
map01 is better, average 3/5

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Unknown date

  
I have been always shocked, how can someone make a good looking and playable map in a few minutes... This is one of it... 4/5 Damned

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Unknown date

  
Good map. Design and detail are very good. Generally it's great. 5/5 - Zalewa

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Unknown date

  
A major step up here by good ole Tango. Some wickedly spiky difficulty is the biggest (minor) drawback to a map that shows a better eye for visuals and a smarter layout as well. Improved connectivity is the key, here. The opening tiff is probably the most memorable battle as it can murder you if you're not careful. Fun. 7/10 - Snakes

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Unknown date

  
tango ^_^

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
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      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
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