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Stone Turmoil

   (20 reviews)
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4 Screenshots

About This File

Stone Turmoil was just a 90 minute speedmap to begin with, but after getting feedback from the regulars of #dmclub, I decided I'd do a little work on it and release it. Minor gameplay changes have been made since, and skill settings have been added. I've included the original map (note: it has no skill settings, so it might seem hard to some of you), just so you can see the changes I made (if you're curious, that is).


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Zahid

  
short and fun map... missing somethings but its a speedmap afterall

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Unknown date

  
It's good... but I was a bit annoyed with the start because after clearing the first horde of enemies, if you don't play out the next section in a certain way you stand no chance of surviving, like moving away from the revenents only to get ripped apart by two chaingunners and an archvile hidden on the other side. I consider things like that unfair, but aside from this it's a decent map with a great facelift when compared to the original.

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Unknown date

  
This consists of two maps; map02 is the original, and map01 is the remake. The remake is a lot easier if you have played the original, because the traps are the same, and once you know where the traps are the level is a walkover. I'm not a fan of trap-based gameplay, because it's more like a memory test than an action game. Map02 is the more impressive because of the 90 minute time constraint, map01 is basically the same but with some tweaks and more wall detail. Three stars.

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Unknown date

  
What traps? You hear teleporting and run. I found it fun and a bit easy. If you think this map really is unfair I suggest never playing any of the classic megawads.

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Unknown date

  
Only reason this doesn't get 5 is because of the issue reviewer #1 mentioned. Alerting that arch-vile too soon = death.

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Unknown date

  
Awesome map. A bit tough, as I spent almost half of the map with only a quarter of my health, but otherwise it's a great map. - Agent Spork

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Unknown date

  
voat 5 harder

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Unknown date

  
Why write a long review when a single word can describe this map perfectly ? Fun : that's all there is, and that's all that matters. 5/5

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Unknown date

  
Total shit don't download 4/5 -th0r

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Unknown date

  
map01 is better, average 3/5

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Unknown date

  
I have been always shocked, how can someone make a good looking and playable map in a few minutes... This is one of it... 4/5 Damned

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Unknown date

  
Good map. Design and detail are very good. Generally it's great. 5/5 - Zalewa

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Unknown date

  
A major step up here by good ole Tango. Some wickedly spiky difficulty is the biggest (minor) drawback to a map that shows a better eye for visuals and a smarter layout as well. Improved connectivity is the key, here. The opening tiff is probably the most memorable battle as it can murder you if you're not careful. Fun. 7/10 - Snakes

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Unknown date

  
tango ^_^

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  • File Reviews

    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
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