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Stone Turmoil

   (20 reviews)
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4 Screenshots

About This File

Stone Turmoil was just a 90 minute speedmap to begin with, but after getting feedback from the regulars of #dmclub, I decided I'd do a little work on it and release it. Minor gameplay changes have been made since, and skill settings have been added. I've included the original map (note: it has no skill settings, so it might seem hard to some of you), just so you can see the changes I made (if you're curious, that is).


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Zahid

  
short and fun map... missing somethings but its a speedmap afterall

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Unknown date

  
It's good... but I was a bit annoyed with the start because after clearing the first horde of enemies, if you don't play out the next section in a certain way you stand no chance of surviving, like moving away from the revenents only to get ripped apart by two chaingunners and an archvile hidden on the other side. I consider things like that unfair, but aside from this it's a decent map with a great facelift when compared to the original.

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Unknown date

  
This consists of two maps; map02 is the original, and map01 is the remake. The remake is a lot easier if you have played the original, because the traps are the same, and once you know where the traps are the level is a walkover. I'm not a fan of trap-based gameplay, because it's more like a memory test than an action game. Map02 is the more impressive because of the 90 minute time constraint, map01 is basically the same but with some tweaks and more wall detail. Three stars.

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Unknown date

  
What traps? You hear teleporting and run. I found it fun and a bit easy. If you think this map really is unfair I suggest never playing any of the classic megawads.

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Unknown date

  
Only reason this doesn't get 5 is because of the issue reviewer #1 mentioned. Alerting that arch-vile too soon = death.

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Unknown date

  
Awesome map. A bit tough, as I spent almost half of the map with only a quarter of my health, but otherwise it's a great map. - Agent Spork

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Unknown date

  
voat 5 harder

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Unknown date

  
Why write a long review when a single word can describe this map perfectly ? Fun : that's all there is, and that's all that matters. 5/5

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Unknown date

  
Total shit don't download 4/5 -th0r

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Unknown date

  
map01 is better, average 3/5

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Unknown date

  
I have been always shocked, how can someone make a good looking and playable map in a few minutes... This is one of it... 4/5 Damned

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Unknown date

  
Good map. Design and detail are very good. Generally it's great. 5/5 - Zalewa

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Unknown date

  
A major step up here by good ole Tango. Some wickedly spiky difficulty is the biggest (minor) drawback to a map that shows a better eye for visuals and a smarter layout as well. Improved connectivity is the key, here. The opening tiff is probably the most memorable battle as it can murder you if you're not careful. Fun. 7/10 - Snakes

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Unknown date

  
tango ^_^

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  • File Reviews

    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
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