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Austerity - A Simplicity Tribute

   (49 reviews)
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4 Screenshots

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A little map inspired by AgentSpork's masterpiece and megawad project "Simplicity"


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Guest

Unknown date

  
I haven't played Simplicity yet. If it is like this, maybe I will pass it. It looks great and everybody knows, that Torm really knows how to use all the Doom designer's stuff. But there is terrible lack of creativity. It drag the quality of map down, even the gameplay is ok. 3/5 - Damned

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Unknown date

  
lol, "all empty inside"? The gameplay is awesome in this map, sure nothing fancy, but still effective. And the detail is beautiful. If maps of this quality were put into a megawad I think zero-brains reviewer would change his mind. Keep em coming Tormentor!

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Unknown date

  
It felt like an mix between Sapphire and Simplicity it looks very nice I enjoyed the map you got an good clean mapping style 4/5 - Dutch

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Unknown date

  
It was a nice map. Felt more like Sapphire than Simplicity though, althought the gamplay was better than in Sapphire. I agree with those people here that said that it would fit better into a multi-map episode, but nobody knows what may come up in the future ;)! **** -Vader

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Unknown date

  
This level is good, but Sapphire is better.

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Guest

Unknown date

  
Way too alike to sapphire. Some things kept me playing but it didn't take long before this was off my harddrive. 3/5 - Cutman

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Guest

Unknown date

  
This is not Simplicity. It's better. 5/5

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Guest

Unknown date

  
Its OK, but not memorable.

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Guest

Unknown date

  
GREAT!!!!

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Guest

Unknown date

  
Sorry Torm. You've just not got the "thing" you once had. Sapphirre, this. They're both just a load of boring corridors that all look alike. Whatever happened to the man who made City of the Damned and the T&T series, eh?

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Guest

Unknown date

  
I really enjoyed playing this great tribute map. Simply awesome.

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Guest

Unknown date

  
Tormentor got the Simplicity look right. Nice battles and gameplay is improved this time by far over sapphire. Those revenants at the end I was no expecting them at all. 4/5

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Guest

Unknown date

  
This is good fun, although it's surprisingly mellow for a modern-day level; there's a lot of health and the monster traps don't become tricky until right near the end. The design is simple and there's a gorgeous skybox if you run it in GZDoom. The level uses the cool blue palette that is all the rage. On the down side, it all feels a bit inconsequential, as if it was level three of a much larger megawad.

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Unknown date

  
Balanced although unexceptional gameplay and perhaps a bit too large file size for a single map featuring mostly recolored textures and sprites, although I digged the new pastel colors, and the OMF2097 music. This could have been a nice DOOM 2 or TNT first level. 4/5 -Maes

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Unknown date

  
Wow, rather than making a pretty and shitty map you manage to make an ugly and shitty map.

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Guest

Unknown date

  
Both are superb, this tribute and original Simplicity series! 5/5

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Unknown date

  
I like it -th0r 4/5

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Unknown date

  
8.5 / 10 - A bit short but still excellent map - SuperGod

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Unknown date

  
Great one. But the SSG was a bit too late. I luv pretty Skyboxes! 5/5 - Zalewa

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Unknown date

  
This just didn't do it for me like sapphire did. I think that's a way superior map. This isn't bad (better than most peoples' best), but for this designer it's a meh.

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Unknown date

  
Rather than a cool place it looks like the typical over detailed Zdoom map. 1: detail isn't needed to make a map nice. 2: you can add lots of detail and make the map nice (like Skulltag's new maps). The author has high mapping skills, but not imagination, the result looks like a map designed by a "super slige" like program.

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Unknown date

  
This map it feels like a fashion manequinn. Simulating pretiness, and all empty inside. There's enough repetivity in architecture to put Halo's boring interiors to shame. The gameplay is stuffed with repetive monsters teleporting around and same shit once you pickup keycards. Rooms sport typical "look, I'm detailed" purpose and aboslutely no other ideas. Typical for Tormentor667. This is a downright boring piece of crap of a map and I'll go ahead giving it a ZERO!

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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