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Austerity - A Simplicity Tribute

   (49 reviews)
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4 Screenshots

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A little map inspired by AgentSpork's masterpiece and megawad project "Simplicity"


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Guest

Unknown date

  
I haven't played Simplicity yet. If it is like this, maybe I will pass it. It looks great and everybody knows, that Torm really knows how to use all the Doom designer's stuff. But there is terrible lack of creativity. It drag the quality of map down, even the gameplay is ok. 3/5 - Damned

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Unknown date

  
lol, "all empty inside"? The gameplay is awesome in this map, sure nothing fancy, but still effective. And the detail is beautiful. If maps of this quality were put into a megawad I think zero-brains reviewer would change his mind. Keep em coming Tormentor!

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Unknown date

  
It felt like an mix between Sapphire and Simplicity it looks very nice I enjoyed the map you got an good clean mapping style 4/5 - Dutch

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Unknown date

  
It was a nice map. Felt more like Sapphire than Simplicity though, althought the gamplay was better than in Sapphire. I agree with those people here that said that it would fit better into a multi-map episode, but nobody knows what may come up in the future ;)! **** -Vader

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Unknown date

  
This level is good, but Sapphire is better.

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Unknown date

  
Way too alike to sapphire. Some things kept me playing but it didn't take long before this was off my harddrive. 3/5 - Cutman

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Guest

Unknown date

  
This is not Simplicity. It's better. 5/5

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Guest

Unknown date

  
Its OK, but not memorable.

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Guest

Unknown date

  
GREAT!!!!

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Guest

Unknown date

  
Sorry Torm. You've just not got the "thing" you once had. Sapphirre, this. They're both just a load of boring corridors that all look alike. Whatever happened to the man who made City of the Damned and the T&T series, eh?

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Unknown date

  
I really enjoyed playing this great tribute map. Simply awesome.

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Guest

Unknown date

  
Tormentor got the Simplicity look right. Nice battles and gameplay is improved this time by far over sapphire. Those revenants at the end I was no expecting them at all. 4/5

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Unknown date

  
This is good fun, although it's surprisingly mellow for a modern-day level; there's a lot of health and the monster traps don't become tricky until right near the end. The design is simple and there's a gorgeous skybox if you run it in GZDoom. The level uses the cool blue palette that is all the rage. On the down side, it all feels a bit inconsequential, as if it was level three of a much larger megawad.

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Unknown date

  
Balanced although unexceptional gameplay and perhaps a bit too large file size for a single map featuring mostly recolored textures and sprites, although I digged the new pastel colors, and the OMF2097 music. This could have been a nice DOOM 2 or TNT first level. 4/5 -Maes

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Unknown date

  
Wow, rather than making a pretty and shitty map you manage to make an ugly and shitty map.

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Unknown date

  
Both are superb, this tribute and original Simplicity series! 5/5

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Unknown date

  
I like it -th0r 4/5

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Unknown date

  
8.5 / 10 - A bit short but still excellent map - SuperGod

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Unknown date

  
Great one. But the SSG was a bit too late. I luv pretty Skyboxes! 5/5 - Zalewa

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Unknown date

  
This just didn't do it for me like sapphire did. I think that's a way superior map. This isn't bad (better than most peoples' best), but for this designer it's a meh.

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Unknown date

  
Rather than a cool place it looks like the typical over detailed Zdoom map. 1: detail isn't needed to make a map nice. 2: you can add lots of detail and make the map nice (like Skulltag's new maps). The author has high mapping skills, but not imagination, the result looks like a map designed by a "super slige" like program.

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Unknown date

  
This map it feels like a fashion manequinn. Simulating pretiness, and all empty inside. There's enough repetivity in architecture to put Halo's boring interiors to shame. The gameplay is stuffed with repetive monsters teleporting around and same shit once you pickup keycards. Rooms sport typical "look, I'm detailed" purpose and aboslutely no other ideas. Typical for Tormentor667. This is a downright boring piece of crap of a map and I'll go ahead giving it a ZERO!

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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