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Halvung 1024

   (13 reviews)
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4 Screenshots

About This File

Two maps 1024 is size, with a spacish look.


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Guest

Unknown date

  
Hated fast door, hated all these teleporting monsters, hated the shawn2 vents. Liked zdoom features, liked some details...ghm... 2,5/5 :)

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Guest

Unknown date

  
Excellent maps ;)

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Guest

Unknown date

  
Nothing special, just a set of interconnected rooms and SHAWN2 'vents'. You won't find any interesting designs or the map opening up on itself here, both of which were the defining qualities of the better maps in 1024.wad. The gameplay isn't too hot either, alternating between clearing the next room shooting through the door and cramped spawn fights at switches. 2/5 - Belial

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Guest

Unknown date

  
Very good maps. This WAD requires ZDoom or Skulltag. 4/5

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Guest

Unknown date

  
I liked it. Finally a 1024 wad that has zDoom features. But... I'm not a big fan of 1024 maps, so I'll give this 4/5. -Moti

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Guest

Unknown date

  
The gameplay is very cramped and the detail is average. In GZDoom the skybox looked kinda weird but the title screen is awesome. Also, nice idea for having a HOM for the stats screen. Just for that i'll give you 4/5.

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Guest

Unknown date

  
Awesome 1024 maps; one of the best I've seen.

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Guest

Unknown date

  
Love it

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Guest

Unknown date

  
Map01 is the meat, tricky and fun, whereas Map02 is basically a boss battle. The design is necessarily small but sleek, and they use the same grey-blue palette as several other modern levels. I was irritated by the doors; they open and close too quickly. I found myself continually wasting shotgun shells because I was firing at a door that had closed a split-second before. I'm not convinced that a 1024 map is the place for a cyberdemon battle.

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Unknown date

  
Good. 5/5 -PC

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Guest

Unknown date

  
4/10 crampy - SuperGod

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Guest

Unknown date

  
Nothing special. The design of the map is quite dull. Only few squared rooms connected with doors and some shawn vents. Details looked good (with the nice snowy theme and icy textures), but some blocks your moves. 2/5 - Damned

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Unknown date

  
the small silver hallways are very poor in comparison to the all around nice scenery, too tough -no difficulty setting!- 3/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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