Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

endial.wad

   (18 reviews)
Sign in to follow this  

Guest

About This File

old levels i fixed up in zdoom


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
IDFA yourself a BFG, and blasting the zombies actually becomes fun... but outside of that, it sucks.

Share this review


Link to review
Guest

Unknown date

  
Every level has the same ridiculous gameplay and tedious square room mazes. I didn't see one single ZDoom feature. 0/5 - Cutman

Share this review


Link to review
Guest

Unknown date

  
Extreme crapness comes here! gameplay sucks! - Alterworldruler

Share this review


Link to review
Guest

Unknown date

  
The gameplay sucks. Real bad. But somehow I liked the detail ways. 1 star -Moti

Share this review


Link to review
Guest

Unknown date

  
Awful. Level one is a grid-pattern maze of identical, undetailed square rooms; level two is the same as level one but with more monsters; level three is a big square maze; level four is a big square maze with over 800 monsters; level five is the same as level four, but bigger and with almost 6,000 monsters; level six is a square room with 28 cyberdemons and no exit.

Share this review


Link to review
Guest

Unknown date

  
It's very possible, excusing map06 which is probably there for a laugh. This map is very plain, and the gameplay is tedious, but it made me "heh" enough times for me to consider myself entertained. No idea why you need ZDoom for this. 1 point for being awful, another for making me heh. 2/5 - Siggi

Share this review


Link to review
Guest

Unknown date

  
0/5

Share this review


Link to review
Guest

Unknown date

  
This should be called "NUTS.WAD: the megawad" 1/5 -Maes

Share this review


Link to review
Guest

Unknown date

  
This wad should be avoid. Very plain, very boring and very damn impossible. Level 6 made me laugh though with all those Cybers and no ammo, health. It dosent deserve amy score from me because the gameplay is impossible. No Stars. -PC

Share this review


Link to review
Guest

Unknown date

  
Heh, 'impossible'. You can easily kill all the monsters in all the maps except for map06, but I don't know why you'd want to do that :P Map05 doesn't even have an exit afaict. It's a boring and pointless infight session all the way with some tysoning to be done on map03. Even if this is meant to be inspired by 1squares.wad it fails at providing a fun slaughter experience. 1/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
stupid idea. there is no fun

Share this review


Link to review
Guest

Unknown date

  
You know you've got a great WAD when a) The rating is 1/5 and b) the orther torks liek this And why even make it for ZDoom if there's NOTHING in it that requires ZDoom!? It's pointless and makes it unplayable if you don't have this sourceport. Not that you'd WANT to play it, of course.

Share this review


Link to review
Guest

Unknown date

  
Even this one isn't fun with AEOD because of the lack of variety in monsters. All this author ever used are zombies and cyberdemons, and that's it. 0/5 -dljosef

Share this review


Link to review
Guest

Unknown date

  
This WAD is fun, if you play with AEOD. Beyond that, it is crap. Why play with AEOD? Because it makes it somewhat interesting. 1/5. -Antidote

Share this review


Link to review
Guest

Unknown date

  
Wicked, evil and nasty. 2/5 -Dqey

Share this review


Link to review
  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
×