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endial.wad

   (18 reviews)
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old levels i fixed up in zdoom


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Unknown date

  
IDFA yourself a BFG, and blasting the zombies actually becomes fun... but outside of that, it sucks.

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Unknown date

  
Every level has the same ridiculous gameplay and tedious square room mazes. I didn't see one single ZDoom feature. 0/5 - Cutman

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Unknown date

  
Extreme crapness comes here! gameplay sucks! - Alterworldruler

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Unknown date

  
The gameplay sucks. Real bad. But somehow I liked the detail ways. 1 star -Moti

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Guest

Unknown date

  
Awful. Level one is a grid-pattern maze of identical, undetailed square rooms; level two is the same as level one but with more monsters; level three is a big square maze; level four is a big square maze with over 800 monsters; level five is the same as level four, but bigger and with almost 6,000 monsters; level six is a square room with 28 cyberdemons and no exit.

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Unknown date

  
It's very possible, excusing map06 which is probably there for a laugh. This map is very plain, and the gameplay is tedious, but it made me "heh" enough times for me to consider myself entertained. No idea why you need ZDoom for this. 1 point for being awful, another for making me heh. 2/5 - Siggi

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Unknown date

  
0/5

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Guest

Unknown date

  
This should be called "NUTS.WAD: the megawad" 1/5 -Maes

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Unknown date

  
This wad should be avoid. Very plain, very boring and very damn impossible. Level 6 made me laugh though with all those Cybers and no ammo, health. It dosent deserve amy score from me because the gameplay is impossible. No Stars. -PC

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Unknown date

  
Heh, 'impossible'. You can easily kill all the monsters in all the maps except for map06, but I don't know why you'd want to do that :P Map05 doesn't even have an exit afaict. It's a boring and pointless infight session all the way with some tysoning to be done on map03. Even if this is meant to be inspired by 1squares.wad it fails at providing a fun slaughter experience. 1/5 - Belial

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Unknown date

  
stupid idea. there is no fun

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Unknown date

  
You know you've got a great WAD when a) The rating is 1/5 and b) the orther torks liek this And why even make it for ZDoom if there's NOTHING in it that requires ZDoom!? It's pointless and makes it unplayable if you don't have this sourceport. Not that you'd WANT to play it, of course.

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Unknown date

  
Even this one isn't fun with AEOD because of the lack of variety in monsters. All this author ever used are zombies and cyberdemons, and that's it. 0/5 -dljosef

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Unknown date

  
This WAD is fun, if you play with AEOD. Beyond that, it is crap. Why play with AEOD? Because it makes it somewhat interesting. 1/5. -Antidote

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Unknown date

  
Wicked, evil and nasty. 2/5 -Dqey

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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